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Older
use bevy::prelude::*;
use game_core::system::flow::AppState;
use game_core::system::resources::DefaultResourcesPlugin;
use iyes_loopless::prelude::AppLooplessStateExt;
fn main() {
App::new()
.add_loopless_state(AppState::Preload)
.add_plugin(DefaultResourcesPlugin)
.add_plugins(DefaultPlugins)
.add_plugin(game_core::assets::AssetsPlugin)
.add_plugin(game_core::splash_screen::SplashScreenPlugin)
.add_plugin(game_core::system::camera::CameraManagementPlugin)
.add_plugin(RemoteEventPlugin::<
game_core::multiplayer::OutgoingEvent,
game_core::multiplayer::IncomingEvent,
>::new())
.run();
}