Newer
Older
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [0.11.0]
### Changed
- Required Bevy version is now 0.16
- Bevy types are now being pulled in via their specific sub-crates, instead of the re-export on the main `bevy` crate. This change allows for better compiler performance, as it no longer forces the compilation of this library to wait for the entire Bevy suite to compile
### Removed
- Components that hold an `Entity` no longer implement `Serialize` or `Deserialize` when the `serialize` feature is enabled
## [0.10.0]
### Added
- Tag components for the different animation types, and dependencies to construct the correct component groupings
- Helper functions for grouping common animation types, replacing bundle usage
### Changed
- Required Bevy version is now 0.15
### Removed
- Removed `SpriteAnimationBundle`, `DirectionalAnimationBundle`, `SimpleAnimationBundle`, and `ChildAnimationBundle` in favour of component dependencies
## [0.9.2]
### Fixed
- Directional override animations were being skipped by the override animation filters
- Relational sync was being scheduled in the same set as animation ticks, potentially causing 1-frame desync based on
Bevy scheduling
## [0.9.0]
### Changed
- Required Bevy version is now 0.14
- Required Bevy version is now 0.13
## [0.7.0]
### Added
- Add a series of WorldQuery types for retrieving animation components
- Add a series of WorldQuery types for filtering animation entities
### Changed
- Required Bevy version is now 0.12
### Removed
- `AnimationQuery` has been removed; instead, the ergonomics of controlling animations by manipulating components
directly is much more ergonomic
- Support for `bevy_ecs_tilemap` has been dropped
### Changed
- Required bevy version is now 0.10
- Optional bevy_ecs_tilemap version is now 0.10
- Child animations would not play correct animation when parent has an override
## [0.2.0]
### Added
- Constructor functions for `AnimationOverride`
### Changed
- `bevy` version `0.9`
- `bevy_ecs_tilemap` version `0.9`
- `AnimationOverride` now contains its own state
### Fixed
- `AnimationOverride` will play animation without needing to be driven by `apply_direction_animation`
## [0.1.1]
### Fixed
- "play once and then" animations could overflow frame array bounds