Newer
Older
# rs-tiled

Read maps from the [Tiled Map Editor](http://www.mapeditor.org/) into rust for use in video games. It is game engine agnostic and pretty barebones at the moment. Documentation is available [on rust-ci](http://rust-ci.org/mattyhall/rs-tiled/doc/tiled/).
Code contributions are welcome as are bug reports, documentation, suggestions and critism.
### Example
```rust
extern crate serialize;
extern crate tiled;
use std::io::File;
use std::io::BufferedReader;
use tiled::parse;
fn main() {
let file = File::open(&Path::new("assets/tiled_base64_zlib.tmx")).unwrap();
println!("Opened file");
let reader = BufferedReader::new(file);
let map = parse(reader).unwrap();
println!("{}", map);
println!("{}", map.get_tileset_by_gid(22));
}
```
### Things missing
There are a few things missing at the moment:
* Terrain
* Loading files that aren't base64 encoded and compressed with zlib
* Tile flipping
* Image layers
* A nice API. At the moment you can access attributes and properties, find tilesets by GID and loop through the tiles. This leaves a user of the library with a bit to do.
assets/tilesheet.png by Buch (http://blog-buch.rhcloud.com/)