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use std::{
collections::HashMap,
path::{Path, PathBuf},
/// A reference type that is used to refer to a resource. For the owned variant, see [`ResourcePathBuf`].
/// An owned type that is used to refer to a resource. For the non-owned variant, see [`ResourcePath`].
pub type ResourcePathBuf = PathBuf;
/// A trait identifying a data type that holds resources (such as tilesets) and maps them to a
/// [`ResourcePath`] to prevent loading them more than once. Normally you don't need to use this
/// type yourself unless you want to create a custom caching solution to, for instance, integrate
/// with your own.
/// If you simply want to load a map or tileset, use the [`Loader`](crate::Loader) type.
/// Obtains a tileset from the cache, if it exists.
/// # Example
/// ```
/// use std::fs::File;
/// use tiled::{FilesystemResourceCache, ResourceCache, Tileset};
/// # use tiled::Result;
/// # fn main() -> Result<()> {
/// let mut cache = FilesystemResourceCache::new();
/// let path = "assets/tilesheet.tsx";
///
/// assert!(cache.get_tileset(path).is_none());
/// cache.get_or_try_insert_tileset_with(path.to_owned().into(), || Tileset::parse_reader(File::open(path).unwrap(), path))?;
/// assert!(cache.get_tileset(path).is_some());
/// # Ok(())
/// # }
/// ```
fn get_tileset(&self, path: impl AsRef<ResourcePath>) -> Option<Arc<Tileset>>;
/// Returns the tileset mapped to `path` if it exists, otherwise calls `f` and, depending on its
/// result, it will:
/// - Insert the object into the cache, if the result was [`Ok`].
/// - Return the error and leave the cache intact, if the result was [`Err`].
fn get_or_try_insert_tileset_with<F, E>(
&mut self,
path: ResourcePathBuf,
f: F,
where
F: FnOnce() -> Result<Tileset, E>;
}
/// A cache that identifies resources by their path in the user's filesystem.
pub struct FilesystemResourceCache {
tilesets: HashMap<ResourcePathBuf, Arc<Tileset>>,
}
impl FilesystemResourceCache {
/// Creates an empty [`FilesystemResourceCache`].
pub fn new() -> Self {
Self {
tilesets: HashMap::new(),
}
}
}
impl ResourceCache for FilesystemResourceCache {
fn get_tileset(&self, path: impl AsRef<ResourcePath>) -> Option<Arc<Tileset>> {
self.tilesets.get(path.as_ref()).map(Clone::clone)
}
fn get_or_try_insert_tileset_with<F, E>(
&mut self,
path: ResourcePathBuf,
f: F,
where
F: FnOnce() -> Result<Tileset, E>,
{
Ok(match self.tilesets.entry(path) {
std::collections::hash_map::Entry::Occupied(o) => o.into_mut(),
std::collections::hash_map::Entry::Vacant(v) => v.insert(Arc::new(f()?)),