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  1. Feb 11, 2022
    • Alejandro Perea's avatar
      Add SFML example (#133) · 187f1fbe
      Alejandro Perea authored
      
      * Add SFML example
      Adds a rough demo using SFML for rendering.
      
      * Simplifications to SFML example
      
      * Rely on sfml 0.16 rather than a git revision
      * Avoid allocating temporary Path
      * Take into account margin and spacing
      * Directly produce a FloatRect, since it is what SFML needs
      * Renamed VertexMesh to QuadMesh
      * Use Vertex::with_pos_coords since we always passed Color::WHITE
      * Removed TileLayer wrapper, since it added no value
      * Removed handling of gid == 0 in Tilesheet::tile_rect
      
      * Update contributors list
      
      * Apply formatting
      
      * Avoid the need to inverse the camera matrix
      
      * De-hardcode the tile size
      
      Also fixes the example a bit, because the map was drawn too small.
      
      * Update workflow
      
      * Try fixing CI issue by removing rust-cache
      
      * Fix CI
      
      * Fix map asset path
      
      * Merge SFML and Rust workflow
      
      * Misc changes
      
      * Merge upstream/master
      
      * Update example to master
      
      * Fix line endings
      
      * Fixed comment
      
      Co-authored-by: default avatarThorbjørn Lindeijer <bjorn@lindeijer.nl>
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