- Jan 26, 2022
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perlindgren authored
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Alejandro Perea authored
* Contain all layer types in an enum * Implement `as_xlayer` for `LayerType` * Make id optional * Rename `ty` to `layer_type` * Remove `layer_index` * Move `as_x` functions to tests * Fix build
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Thorbjørn Lindeijer authored
* Expose types at the top level While the modules are great for organizing the code internally, it is more convenient for users of the create when the types are available at the top level. This avoids the verbosity like "map::Map". * Changelog updated Removed the lines stating where which class has been moved, since all these classes are not available at the top level again. Also removed some things which I didn't think we actually noteworthy for people reading up on what had changed. * Restored some changelog items Removal of these items unrelated to how the data types are exposed.
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- Jan 24, 2022
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Thorbjørn Lindeijer authored
This simplifies code and should be better on memory usage since it is less fragmented. Also added `width` and `height` attributes to `Layer`. Closes #54
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David M authored
Closes #116
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- Dec 29, 2021
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alexdevteam authored
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alexdevteam authored
Remove Map::source, add Tileset::source, change Image::source to PathBuf
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- Dec 28, 2021
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alexdevteam authored
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SiegeLord authored
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- Apr 26, 2020
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jon lipstate authored
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- Nov 25, 2019
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TatriX authored
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