- Mar 04, 2022
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Alejandro Perea authored
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Alejandro Perea authored
* Warn on missing docs * Add some documentation and fix examples * More documentation * More docs * More docs * Fix object colour docs * Finish documenting * Misc changes * Address PR comment
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- Mar 03, 2022
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Alejandro Perea authored
* Add attributes - `#[inline]` for properties - `#![deny(unsafe_code)]` - `#![deny(missing_copy_implementations)]` - `#![deny(missing_debug_implementations)]` * Add more inline attributes * Merge with upstream
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- Feb 23, 2022
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Alejandro Perea authored
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Alejandro Perea authored
* Make path a requirement for parsing * Remove `SourceRequired` error * Fix build
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- Feb 16, 2022
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Alejandro Perea authored
* Add properties to `Object` * Add properties to `FiniteTileLayer` * Add properties to `Layer` * Add properties to `ImageLayer` * Add properties to `ObjectLayerData` * Remove `data()`; Replace `map()` * Add properties to `LayerTile` * `MapWrapper` -> `map_wrapper!` * Fix examples/tests * Limit visibility of data types * Make `Tile::collision` public again * Doc tweak Co-authored-by:
Thorbjørn Lindeijer <bjorn@lindeijer.nl>
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- Feb 14, 2022
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Alejandro Perea authored
* Refactor chunk system - Add `FiniteTileLayer` & `InfiniteTileLayer` - Chunks are now stored by chunk position - Add `InternalChunk` for holding mid-parse chunk info * Fix tests * Cleanup * Make chunk constructor private * Address PR comments * Box chunk tiles * Convert numeric types before multiplication
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Alejandro Perea authored
* Move `parse_animation` to the `animation` module * Simplify `parse_data_line` * Simplify tile layer utils * Simplify `convert_to_tiles` * Simplify objects module * Simplify if * Address PR comments
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- Feb 12, 2022
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Anti-Alias authored
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Anti-Alias authored
* Changed Rc to Arc * Trying to trigger a rebuild * Trying to trigger a rebuild * Testing
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Alejandro Perea authored
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Alejandro Perea authored
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- Feb 11, 2022
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Alejandro Perea authored
* Add SFML example Adds a rough demo using SFML for rendering. * Simplifications to SFML example * Rely on sfml 0.16 rather than a git revision * Avoid allocating temporary Path * Take into account margin and spacing * Directly produce a FloatRect, since it is what SFML needs * Renamed VertexMesh to QuadMesh * Use Vertex::with_pos_coords since we always passed Color::WHITE * Removed TileLayer wrapper, since it added no value * Removed handling of gid == 0 in Tilesheet::tile_rect * Update contributors list * Apply formatting * Avoid the need to inverse the camera matrix * De-hardcode the tile size Also fixes the example a bit, because the map was drawn too small. * Update workflow * Try fixing CI issue by removing rust-cache * Fix CI * Fix map asset path * Merge SFML and Rust workflow * Misc changes * Merge upstream/master * Update example to master * Fix line endings * Fixed comment Co-authored-by:
Thorbjørn Lindeijer <bjorn@lindeijer.nl>
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- Feb 10, 2022
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Alejandro Perea authored
* Close #124 * Add `TiledError::InvalidEncodingFormat` * Rename `DecompressingError` to `IoError` * Add `InvalidPropertyValue` & `UnknownPropertyType` * Remove `Other` * Remove `ParseTileError` * Misc comment improvements * Revert `IoError` back to `DecompressingError` - Use `CouldNotOpenFile` for `Map` * Address PR comments
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Anti-Alias authored
* Adding group layer support * Added test case and fixed parsing code * Adding comma * Adding missing newline * Merging GID changes * Merging GID changes * Cleaning files * Cleaning files * Cleaning files
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- Feb 09, 2022
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Alejandro Perea authored
* Partial commit * Partial commit * Partial commit * Some suggested changes and fixed tests (except infinite) * Replaced `tile` member in `LayerTileRef` with a function to get an `Option<&Tile>`. * Replaced `Map::get_tile_by_gid` with `Map::get_tileset_for_gid`, which just returns the `Option<&Tileset>`. It also does a reverse search, which fixes the lookup in case an external tileset has grown since the map was last saved. * Replaced `Tileset::get_tile_by_gid` with `Tileset::get_tile`, since subtracting of the `first_gid` already happens when creating the `LayerTileRef`. Also, we eventually should remove `first_gid` from `Tileset`, since it should be possible to share a single tileset instance betweeen several maps. * Pre-allocate the tiles hash map for the expected number of tiles and use `or_default` instead of `or_insert_with(Default::default)`. * [nonbuilding] Move ownership of tilesets - Moves the ownership of tilesets from Map to an object implementing `TilesetCache` * Clean up * More cleanup * Organize layers into modules * Further modularization * Add layer wrappers * Implement `Clone + PartialEq + Debug` for wrappers * Fix example * Fix all tests except for test_infinite_tileset * Move layer utils to its own module * Better `Map::layers` documentation * `TilesetCache` -> `cache::ResourceCache` * Add `ResourcePath`, rename and add errors * Interface changes - Move embedded tilesets from cache to map - Store `Option<LayerTileData>` instead of `LayerTileData` * parser ->`&mut impl Iterator<Item=XmlEventResult>` * Document that tilesets are ordered by first GID * Fix the layer tiles using GIDs issue * Run `cargo fix` * Fix `test_infinite_tileset` tests * Implement a way to access object tile data * Rename `TiledWrapper` to `MapWrapper` * More efficient `get_or_try_insert_tileset_with` * Add `ResourcePathBuf`, use `Rc<Tileset>` in `Map` * Remove `MapTileset::first_gid` * Run `cargo fix` * Remove unrelated `Tileset` changes * Requested changes * Avoid reference counting when accessing tiles * Store tile data instead of (u32, u32)` in objects * Remove unneeded functions from `ResourceCache` * Address PR comments * Misc improvements in `layers::tile` * Improve example * Convert `LayerTile` properties to fields Co-authored-by:
Thorbjørn Lindeijer <bjorn@lindeijer.nl>
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Alejandro Perea authored
* Fix #148 * Close #85 * Close #149 * Fix just one small issue * Update changelog
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- Feb 03, 2022
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Thorbjørn Lindeijer authored
* Added "game-development" to "categories" * Added "gamedev" to "keywords" * Updated repository URL * Updated dependencies * Removed broken "documentation" URL
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- Jan 26, 2022
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perlindgren authored
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Alejandro Perea authored
* Contain all layer types in an enum * Implement `as_xlayer` for `LayerType` * Make id optional * Rename `ty` to `layer_type` * Remove `layer_index` * Move `as_x` functions to tests * Fix build
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Thorbjørn Lindeijer authored
* Expose types at the top level While the modules are great for organizing the code internally, it is more convenient for users of the create when the types are available at the top level. This avoids the verbosity like "map::Map". * Changelog updated Removed the lines stating where which class has been moved, since all these classes are not available at the top level again. Also removed some things which I didn't think we actually noteworthy for people reading up on what had changed. * Restored some changelog items Removal of these items unrelated to how the data types are exposed.
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- Jan 25, 2022
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Thorbjørn Lindeijer authored
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- Jan 24, 2022
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Thorbjørn Lindeijer authored
This simplifies code and should be better on memory usage since it is less fragmented. Also added `width` and `height` attributes to `Layer`. Closes #54
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David M authored
Closes #116
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- Jan 03, 2022
- Jan 02, 2022
- Dec 30, 2021
- Dec 29, 2021
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David M authored
Update CI link Remove things from "Things missing" that were added Update example to use `parse_file`
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alexdevteam authored
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alexdevteam authored
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David M authored
Parity with tile/object layers
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alexdevteam authored
Remove Map::source, add Tileset::source, change Image::source to PathBuf
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alexdevteam authored
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alexdevteam authored
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alexdevteam authored
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alexdevteam authored
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