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Start updating README.md

Update CI link
Remove things from "Things missing" that were added
Update example to use `parse_file`
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# rs-tiled # rs-tiled
[![Travis](https://travis-ci.org/mattyhall/rs-tiled.svg?branch=master)](https://travis-ci.org/mattyhall/rs-tiled) [![Rust](https://github.com/mapeditor/rs-tiled/actions/workflows/rust.yml/badge.svg)](https://github.com/mapeditor/rs-tiled/actions/workflows/rust.yml)
[![Crates.io](https://img.shields.io/crates/v/tiled.svg)](https://crates.io/crates/tiled) [![Crates.io](https://img.shields.io/crates/v/tiled.svg)](https://crates.io/crates/tiled)
Read maps from the [Tiled Map Editor](http://www.mapeditor.org/) into rust for use in video games. It is game engine agnostic and pretty barebones at the moment. Documentation is available [on docs.rs](https://docs.rs/tiled/). Read maps from the [Tiled Map Editor](http://www.mapeditor.org/) into rust for use in video games. It is game engine agnostic and pretty barebones at the moment. Documentation is available [on docs.rs](https://docs.rs/tiled/).
...@@ -10,7 +10,7 @@ Code contributions are welcome as are bug reports, documentation, suggestions an ...@@ -10,7 +10,7 @@ Code contributions are welcome as are bug reports, documentation, suggestions an
[There is a package on crates.io](https://crates.io/crates/tiled), to use simply add: [There is a package on crates.io](https://crates.io/crates/tiled), to use simply add:
``` ```
tiled = "0.9.3" tiled = "0.9.5"
``` ```
to the dependencies section of your Cargo.toml. to the dependencies section of your Cargo.toml.
...@@ -28,10 +28,8 @@ use std::path::Path; ...@@ -28,10 +28,8 @@ use std::path::Path;
use tiled::parse; use tiled::parse;
fn main() { fn main() {
let file = File::open(&Path::new("assets/tiled_base64_zlib.tmx")).unwrap(); let map = parse_file(&Path::new("assets/tiled_base64_zlib.tmx")).unwrap();
println!("Opened file"); println!("Opened file");
let reader = BufReader::new(file);
let map = parse(reader).unwrap();
println!("{:?}", map); println!("{:?}", map);
println!("{:?}", map.get_tileset_by_gid(22)); println!("{:?}", map.get_tileset_by_gid(22));
} }
...@@ -42,8 +40,6 @@ fn main() { ...@@ -42,8 +40,6 @@ fn main() {
There are a few things missing at the moment: There are a few things missing at the moment:
- Terrain - Terrain
- Tile flipping
- Image layers
- A nice API. At the moment you can access attributes and properties, find tilesets by GID and loop through the tiles. This leaves a user of the library with a bit to do. - A nice API. At the moment you can access attributes and properties, find tilesets by GID and loop through the tiles. This leaves a user of the library with a bit to do.
### Licences ### Licences
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