- Apr 18, 2022
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Alejandro Perea authored
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- Mar 26, 2022
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Alejandro Perea authored
* Add width & height properties to LayerData * Expose get_tile_data methods * Update changelog * Apply suggestions from code review Co-authored-by:
Thorbjørn Lindeijer <bjorn@lindeijer.nl>
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- Mar 14, 2022
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Alejandro Perea authored
* Add `Loader` and map loading functions * Update examples, doc & tests * Add tileset loading functions * Fix unrelated broken intradoc link * Fix intradoc link * Fix more docs * Update changelog and readme * Fix warnings * Change version, remove dead code
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Michael Swiger authored
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- Mar 08, 2022
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Alejandro Perea authored
* Update changelog * Reorder and add group layer support mention * Add result/error changes
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- Feb 09, 2022
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Alejandro Perea authored
* Partial commit * Partial commit * Partial commit * Some suggested changes and fixed tests (except infinite) * Replaced `tile` member in `LayerTileRef` with a function to get an `Option<&Tile>`. * Replaced `Map::get_tile_by_gid` with `Map::get_tileset_for_gid`, which just returns the `Option<&Tileset>`. It also does a reverse search, which fixes the lookup in case an external tileset has grown since the map was last saved. * Replaced `Tileset::get_tile_by_gid` with `Tileset::get_tile`, since subtracting of the `first_gid` already happens when creating the `LayerTileRef`. Also, we eventually should remove `first_gid` from `Tileset`, since it should be possible to share a single tileset instance betweeen several maps. * Pre-allocate the tiles hash map for the expected number of tiles and use `or_default` instead of `or_insert_with(Default::default)`. * [nonbuilding] Move ownership of tilesets - Moves the ownership of tilesets from Map to an object implementing `TilesetCache` * Clean up * More cleanup * Organize layers into modules * Further modularization * Add layer wrappers * Implement `Clone + PartialEq + Debug` for wrappers * Fix example * Fix all tests except for test_infinite_tileset * Move layer utils to its own module * Better `Map::layers` documentation * `TilesetCache` -> `cache::ResourceCache` * Add `ResourcePath`, rename and add errors * Interface changes - Move embedded tilesets from cache to map - Store `Option<LayerTileData>` instead of `LayerTileData` * parser ->`&mut impl Iterator<Item=XmlEventResult>` * Document that tilesets are ordered by first GID * Fix the layer tiles using GIDs issue * Run `cargo fix` * Fix `test_infinite_tileset` tests * Implement a way to access object tile data * Rename `TiledWrapper` to `MapWrapper` * More efficient `get_or_try_insert_tileset_with` * Add `ResourcePathBuf`, use `Rc<Tileset>` in `Map` * Remove `MapTileset::first_gid` * Run `cargo fix` * Remove unrelated `Tileset` changes * Requested changes * Avoid reference counting when accessing tiles * Store tile data instead of (u32, u32)` in objects * Remove unneeded functions from `ResourceCache` * Address PR comments * Misc improvements in `layers::tile` * Improve example * Convert `LayerTile` properties to fields Co-authored-by:
Thorbjørn Lindeijer <bjorn@lindeijer.nl>
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Alejandro Perea authored
* Fix #148 * Close #85 * Close #149 * Fix just one small issue * Update changelog
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- Jan 26, 2022
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perlindgren authored
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Alejandro Perea authored
* Contain all layer types in an enum * Implement `as_xlayer` for `LayerType` * Make id optional * Rename `ty` to `layer_type` * Remove `layer_index` * Move `as_x` functions to tests * Fix build
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Thorbjørn Lindeijer authored
* Expose types at the top level While the modules are great for organizing the code internally, it is more convenient for users of the create when the types are available at the top level. This avoids the verbosity like "map::Map". * Changelog updated Removed the lines stating where which class has been moved, since all these classes are not available at the top level again. Also removed some things which I didn't think we actually noteworthy for people reading up on what had changed. * Restored some changelog items Removal of these items unrelated to how the data types are exposed.
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- Jan 24, 2022
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Thorbjørn Lindeijer authored
This simplifies code and should be better on memory usage since it is less fragmented. Also added `width` and `height` attributes to `Layer`. Closes #54
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David M authored
Closes #116
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- Dec 29, 2021
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alexdevteam authored
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alexdevteam authored
Remove Map::source, add Tileset::source, change Image::source to PathBuf
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- Dec 28, 2021
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alexdevteam authored
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SiegeLord authored
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- Apr 26, 2020
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jon lipstate authored
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- Nov 25, 2019
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TatriX authored
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