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  1. Mar 07, 2022
  2. Mar 04, 2022
  3. Feb 09, 2022
    • Alejandro Perea's avatar
      Hide GIDs as internal details (#135) · df98e9f3
      Alejandro Perea authored
      
      * Partial commit
      
      * Partial commit
      
      * Partial commit
      
      * Some suggested changes and fixed tests (except infinite)
      
      * Replaced `tile` member in `LayerTileRef` with a function to get an
        `Option<&Tile>`.
      
      * Replaced `Map::get_tile_by_gid` with `Map::get_tileset_for_gid`, which
        just returns the `Option<&Tileset>`. It also does a reverse search,
        which fixes the lookup in case an external tileset has grown since the
        map was last saved.
      
      * Replaced `Tileset::get_tile_by_gid` with `Tileset::get_tile`, since
        subtracting of the `first_gid` already happens when creating the
        `LayerTileRef`. Also, we eventually should remove `first_gid` from
        `Tileset`, since it should be possible to share a single tileset
        instance betweeen several maps.
      
      * Pre-allocate the tiles hash map for the expected number of tiles and
        use `or_default` instead of `or_insert_with(Default::default)`.
      
      * [nonbuilding] Move ownership of tilesets
      - Moves the ownership of tilesets from Map to an object implementing `TilesetCache`
      
      * Clean up
      
      * More cleanup
      
      * Organize layers into modules
      
      * Further modularization
      
      * Add layer wrappers
      
      * Implement `Clone + PartialEq + Debug` for wrappers
      
      * Fix example
      
      * Fix all tests except for test_infinite_tileset
      
      * Move layer utils to its own module
      
      * Better `Map::layers` documentation
      
      * `TilesetCache` -> `cache::ResourceCache`
      
      * Add `ResourcePath`, rename and add errors
      
      * Interface changes
      - Move embedded tilesets from cache to map
      - Store `Option<LayerTileData>` instead of `LayerTileData`
      
      * parser ->`&mut impl Iterator<Item=XmlEventResult>`
      
      * Document that tilesets are ordered by first GID
      
      * Fix the layer tiles using GIDs issue
      
      * Run `cargo fix`
      
      * Fix `test_infinite_tileset` tests
      
      * Implement a way to access object tile data
      
      * Rename `TiledWrapper` to `MapWrapper`
      
      * More efficient `get_or_try_insert_tileset_with`
      
      * Add `ResourcePathBuf`, use `Rc<Tileset>` in `Map`
      
      * Remove `MapTileset::first_gid`
      
      * Run `cargo fix`
      
      * Remove unrelated `Tileset` changes
      
      * Requested changes
      
      * Avoid reference counting when accessing tiles
      
      * Store tile data instead of (u32, u32)` in objects
      
      * Remove unneeded functions from `ResourceCache`
      
      * Address PR comments
      
      * Misc improvements in `layers::tile`
      
      * Improve example
      
      * Convert `LayerTile` properties to fields
      
      Co-authored-by: default avatarThorbjørn Lindeijer <bjorn@lindeijer.nl>
  4. Dec 29, 2021
    • alexdevteam's avatar
      Close #94 · 08ab313e
      alexdevteam authored
      Remove Map::source, add Tileset::source, change Image::source to PathBuf
      08ab313e
  5. Oct 12, 2021
    • alexdevteam's avatar
      Refactor · 1773f1af
      alexdevteam authored
      Move parse functions to its respective types, rename `Colour` for consistency with PropertyValue::ColorValue, add documentation to map members, add Map::source, misc improvements
      1773f1af
  6. Oct 11, 2021
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