Skip to content
Snippets Groups Projects
collision.rs 913 B
Newer Older
use crate::deref_as;
use bevy::prelude::{Color, Component, Rect, Vec2};

#[derive(Clone, Copy, Debug, Component)]
pub struct BoxSize(Vec2);
deref_as!(BoxSize => Vec2);
impl From<Vec2> for BoxSize {
	fn from(value: Vec2) -> Self {
		BoxSize(value)
	}
}

pub fn check_box_collisions(first: Rect, second: Rect) -> bool {
	first.min.x < second.max.x
		&& first.max.x > second.min.x
		&& first.min.y < second.max.y
		&& first.max.y > second.min.y
}

#[derive(Clone, Copy, Debug, Component)]
pub enum CollisionGroup {
	Player,
	Pickup,
	FriendlyProjectile,
	HostileProjectile,
	Enemy,
}

impl CollisionGroup {
	pub fn color(&self) -> Color {
		use CollisionGroup::*;
		match self {
			Player => Color::rgb_u8(0, 116, 217),
			Pickup => Color::rgb_u8(177, 13, 201),
			FriendlyProjectile => Color::rgb_u8(46, 204, 64),
			HostileProjectile => Color::rgb_u8(255, 65, 54),
			Enemy => Color::rgb_u8(133, 20, 75),
		}
	}
}