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mod window;
mod _plugin {
use bevy::app::App;
use bevy::prelude::Plugin;
pub struct SystemPlugin;
impl Plugin for SystemPlugin {
fn build(&self, app: &mut App) {
app.add_startup_system(super::camera::spawn_2d_camera)
.add_startup_system(super::parallax::spawn_backgrounds);
}
}
}
pub use camera::default_projection;
pub use window::{window_bounds, VIEWPORT_HEIGHT, VIEWPORT_WIDTH};
pub use _plugin::SystemPlugin;