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use crate::entities::motion::Velocity;
use crate::entities::Player;
use bevy::ecs::system::SystemParam;
use bevy::prelude::{AssetServer, Commands, Entity, Res, SpriteBundle, Transform, Vec2};
#[derive(SystemParam)]
pub struct EntitySpawner<'w, 's> {
commands: Commands<'w, 's>,
assets: Res<'w, AssetServer>,
}
static Z_PLAYER: f32 = 300.0;
static Z_ITEMS: f32 = 200.0;
static Z_ENEMY: f32 = 250.0;
static Z_BACKGROUND: f32 = 50.0;
impl<'w, 's> EntitySpawner<'w, 's> {
pub fn spawn_player_at(&mut self, position: Vec2) -> Entity {
self.commands
.spawn((
SpriteBundle {
texture: self.assets.load("sprites/ship.png"),
transform: Transform::from_translation(position.extend(Z_PLAYER)),
..Default::default()
},
Velocity::ZERO,
Player,
))
.id()
}
}