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use bevy::prelude::*;
use crate::assets::AssetHandles;
use crate::world::TravelPath;
#[derive(Component)]
pub struct Tombstone;
pub fn create_tombstones(
mut commands: Commands,
assets: Res<AssetHandles>,
query: Query<&TravelPath, Or<(Added<TravelPath>, Changed<TravelPath>)>>,
existing: Query<Entity, With<Tombstone>>,
) {
for path in &query {
for entity in &existing {
commands.entity(entity).despawn_recursive();
}
for point in &path.path {
commands.spawn((
SpriteSheetBundle {
transform: Transform::from_translation(point.extend(900.0)),