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use bevy::math::Vec3Swizzles;
use bevy::prelude::*;
use fake::faker::company::en::{Bs, BsAdj, BsNoun, BsVerb};
use fake::faker::lorem::en::{Paragraph, Paragraphs};
use fake::Fake;
use ldtk_rust::{EntityInstance, FieldInstance};
use num_traits::AsPrimitive;
use serde_json::Value;
use crate::states::Player;
use crate::world::utils::entity_to_worldspace;
#[derive(Copy, Clone, PartialEq, Debug)]
pub enum EncounterType {
MildField,
Bridge,
Monastery,
Docks,
Desert,
GrassyRoad,
}
impl EncounterType {
pub fn get_custom_encounters(&self) -> Option<Vec<Encounter>> {
match self {
Self::Docks => Some(vec![Encounter {
title: String::from("Your journey begins"),
description: String::from(include_str!("../assets/static/intro_text.txt")),
options: vec![EncounterOption {
label: String::from("Journey Forth"),
outcome: vec![],
}],
}]),
_ => None,
}
}
}
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impl TryFrom<String> for EncounterType {
type Error = &'static str;
fn try_from(value: String) -> Result<Self, Self::Error> {
match &*value {
"MildField" => Ok(Self::MildField),
"Bridge" => Ok(Self::Bridge),
"Monastery" => Ok(Self::Monastery),
"Docks" => Ok(Self::Docks),
"Desert" => Ok(Self::Desert),
"GrassyRoad" => Ok(Self::GrassyRoad),
_ => Err("Invalid encounter type"),
}
}
}
#[derive(Copy, Clone, PartialEq, Debug)]
pub struct EncounterZone {
pub zone_type: EncounterType,
pub area: Rect,
}
impl EncounterZone {
pub fn new(
zone_type: EncounterType,
cx: impl AsPrimitive<f32>,
cy: impl AsPrimitive<f32>,
width: impl AsPrimitive<f32>,
height: impl AsPrimitive<f32>,
) -> Self {
let cx = cx.as_();
let cy = cy.as_();
let width = width.as_();
let height = height.as_();
EncounterZone {
zone_type,
area: Rect::new(
cx - (width / 2.0),
cy - (height / 2.0),
cx + (width / 2.0),
cy + (height / 2.0),
),
}
}
pub fn contains(&self, point: Vec2) -> bool {
self.area.contains(point)
}
}
#[derive(Default, Resource, Debug)]
pub struct WorldZones(pub Vec<EncounterZone>);
impl WorldZones {
pub fn get_container(&self, point: Vec2) -> Option<EncounterZone> {
self.0.iter().find(|e| e.contains(point)).copied()
}
pub fn from_entities(height: i64, value: Vec<&EntityInstance>) -> Self {
value
.iter()
.filter_map(|instance| {
if instance.identifier == String::from("DangerZone") {
let (cx, cy) = entity_to_worldspace(height, instance);
match instance
.field_instances
.iter()
.find(|field| field.identifier == String::from("zone_type"))
{
Some(v) => match &v.value {
Some(Value::String(zone_type)) => {
EncounterType::try_from(zone_type.clone()).ok().map(|ze| {
EncounterZone::new(ze, cx, cy, instance.width, instance.height)
})
}
_ => None,
},
_ => None,
}
} else {
None
}
})
.collect::<Vec<EncounterZone>>()
.into()
}
}
impl From<Vec<EncounterZone>> for WorldZones {
fn from(value: Vec<EncounterZone>) -> Self {
Self(value)
}
}
pub enum EncounterOutcome {
GainResource {
resource_type: String,
amount: (usize, usize),
},
LoseResource {
resource_type: String,
amount: (usize, usize),
},
Ambush {
description: String,
strength: usize,
defence: usize,
victory: Vec<EncounterOutcome>,
defeat: Vec<EncounterOutcome>,
},
}
pub struct EncounterOption {
pub label: String,
pub outcome: Vec<EncounterOutcome>,
}
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pub struct Encounter {
pub title: String,
pub description: String,
pub options: Vec<EncounterOption>,
}
pub fn gen_encounter() -> Encounter {
Encounter {
title: Bs().fake(),
description: Paragraph(1..3).fake(),
options: vec![
EncounterOption {
label: BsVerb().fake(),
outcome: vec![EncounterOutcome::GainResource {
resource_type: format!(
"{} {}",
BsAdj().fake::<String>(),
BsNoun().fake::<String>()
),
amount: {
let b = fastrand::usize(2..5);
let inc = fastrand::usize(2..5);
(b, b + inc)
},
}],
},
EncounterOption {
label: BsVerb().fake(),
outcome: vec![EncounterOutcome::LoseResource {
resource_type: format!(
"{} {}",
BsAdj().fake::<String>(),
BsNoun().fake::<String>()
),
amount: {
let b = fastrand::usize(2..5);
let inc = fastrand::usize(2..5);
(b, b + inc)
},
}],
},
],
}
}
#[derive(Clone, Default, Resource, Debug, Serialize, Deserialize)]
pub enum EncounterState {
#[default]
NoEncounter,
Choice(Encounter),
Consequence(Encounter, EncounterOption),
}
impl EncounterState {
pub fn is_in_encounter(&self) -> bool {
!matches!(self, Self::NoEncounter)
}
}
pub fn notify_new_zone(
zones: Res<WorldZones>,
player_query: Query<&Transform, With<Player>>,
mut last_zone: Local<Option<EncounterZone>>,
mut encounter_state: ResMut<EncounterState>,
) {
for position in &player_query {
if let Some(zone) = zones.get_container(position.translation.xy()) {
match *last_zone {
Some(existing_zone) => {
if zone != existing_zone {
match zone.zone_type.get_custom_encounters() {
Some(envc) => {
log::info!("Recounter Zone: {:?}", zone.zone_type);
let encounter = envc[fastrand::usize(0..envc.len())].clone();
*last_zone = Some(zone);
*encounter_state = EncounterState::Choice(encounter);
}
None => {
log::info!("New Zone: {:?}", zone.zone_type);
*last_zone = Some(zone);
*encounter_state = EncounterState::Choice(gen_encounter());
}
}
}
}
None => match zone.zone_type.get_custom_encounters() {
Some(envc) => {
log::info!("Recounter Zone: {:?}", zone.zone_type);
let encounter = envc[fastrand::usize(0..envc.len())].clone();
*last_zone = Some(zone);
*encounter_state = EncounterState::Choice(encounter);
}
None => {
log::info!("New Zone: {:?}", zone.zone_type);
*last_zone = Some(zone);
*encounter_state = EncounterState::Choice(gen_encounter());
}
} else if last_zone.is_some() {
*last_zone = None;