Newer
Older
use game_core::assets::AssetHandles;
use game_core::system::flow::AppState;
use game_core::system::resources::InitAppPlugins;
use game_core::ui::AdventUIPlugins;
use iyes_loopless::prelude::AppLooplessStateExt;
use micro_musicbox::CombinedAudioPlugins;
fn main() {
App::new()
.add_loopless_state(AppState::Preload)
.add_plugins(InitAppPlugins)
.add_plugin(game_core::assets::AssetsPlugin)
.add_plugins(CombinedAudioPlugins::<AssetHandles>::new())
.add_plugin(game_core::splash_screen::SplashScreenPlugin)
.add_plugin(game_core::system::camera::CameraManagementPlugin)
.add_plugin(game_core::states::StatesPlugin)
.add_plugin(micro_asset_io::MicroAssetIOPlugin)
.add_plugin(bevy_tweening::TweeningPlugin)
.add_plugin(game_core::world::WorldPlugin)
.add_plugin(TilemapPlugin)
.add_plugin(game_core::graphics::GraphicsPlugin)
.add_plugins(AdventUIPlugins)