Newer
Older
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
use bevy::math::Vec3Swizzles;
use bevy::prelude::*;
use fake::faker::company::en::{Bs, BsAdj, BsNoun, BsVerb};
use fake::faker::lorem::en::{Paragraph, Paragraphs};
use fake::Fake;
use ldtk_rust::{EntityInstance, FieldInstance};
use num_traits::AsPrimitive;
use serde_json::Value;
use crate::states::Player;
use crate::world::utils::entity_to_worldspace;
#[derive(Copy, Clone, PartialEq, Debug)]
pub enum EncounterType {
MildField,
Bridge,
Monastery,
Docks,
Desert,
GrassyRoad,
}
impl TryFrom<String> for EncounterType {
type Error = &'static str;
fn try_from(value: String) -> Result<Self, Self::Error> {
match &*value {
"MildField" => Ok(Self::MildField),
"Bridge" => Ok(Self::Bridge),
"Monastery" => Ok(Self::Monastery),
"Docks" => Ok(Self::Docks),
"Desert" => Ok(Self::Desert),
"GrassyRoad" => Ok(Self::GrassyRoad),
_ => Err("Invalid encounter type"),
}
}
}
#[derive(Copy, Clone, PartialEq, Debug)]
pub struct EncounterZone {
pub zone_type: EncounterType,
pub area: Rect,
}
impl EncounterZone {
pub fn new(
zone_type: EncounterType,
cx: impl AsPrimitive<f32>,
cy: impl AsPrimitive<f32>,
width: impl AsPrimitive<f32>,
height: impl AsPrimitive<f32>,
) -> Self {
let cx = cx.as_();
let cy = cy.as_();
let width = width.as_();
let height = height.as_();
EncounterZone {
zone_type,
area: Rect::new(
cx - (width / 2.0),
cy - (height / 2.0),
cx + (width / 2.0),
cy + (height / 2.0),
),
}
}
pub fn contains(&self, point: Vec2) -> bool {
self.area.contains(point)
}
}
#[derive(Default, Resource, Debug)]
pub struct WorldZones(pub Vec<EncounterZone>);
impl WorldZones {
pub fn get_container(&self, point: Vec2) -> Option<EncounterZone> {
self.0.iter().find(|e| e.contains(point)).copied()
}
pub fn from_entities(height: i64, value: Vec<&EntityInstance>) -> Self {
value
.iter()
.filter_map(|instance| {
if instance.identifier == String::from("DangerZone") {
let (cx, cy) = entity_to_worldspace(height, instance);
match instance
.field_instances
.iter()
.find(|field| field.identifier == String::from("zone_type"))
{
Some(v) => match &v.value {
Some(Value::String(zone_type)) => {
EncounterType::try_from(zone_type.clone()).ok().map(|ze| {
EncounterZone::new(ze, cx, cy, instance.width, instance.height)
})
}
_ => None,
},
_ => None,
}
} else {
None
}
})
.collect::<Vec<EncounterZone>>()
.into()
}
}
impl From<Vec<EncounterZone>> for WorldZones {
fn from(value: Vec<EncounterZone>) -> Self {
Self(value)
}
}
#[derive(Clone, Debug)]
pub enum EncounterOutcome {
GainResource {
resource_type: String,
amount: (usize, usize),
},
LoseResource {
resource_type: String,
amount: (usize, usize),
},
Ambush {
description: String,
strength: usize,
defence: usize,
victory: Vec<EncounterOutcome>,
defeat: Vec<EncounterOutcome>,
},
}
#[derive(Clone, Debug)]
pub struct EncounterOption {
pub label: String,
pub outcome: Vec<EncounterOutcome>,
}
#[derive(Clone, Debug)]
pub struct Encounter {
pub title: String,
pub description: String,
pub options: Vec<EncounterOption>,
}
pub fn gen_encounter() -> Encounter {
Encounter {
title: Bs().fake(),
description: Paragraph(1..3).fake(),
options: vec![
EncounterOption {
label: BsVerb().fake(),
outcome: vec![EncounterOutcome::GainResource {
resource_type: format!(
"{} {}",
BsAdj().fake::<String>(),
BsNoun().fake::<String>()
),
amount: {
let b = fastrand::usize(2..5);
let inc = fastrand::usize(2..5);
(b, b + inc)
},
}],
},
EncounterOption {
label: BsVerb().fake(),
outcome: vec![EncounterOutcome::LoseResource {
resource_type: format!(
"{} {}",
BsAdj().fake::<String>(),
BsNoun().fake::<String>()
),
amount: {
let b = fastrand::usize(2..5);
let inc = fastrand::usize(2..5);
(b, b + inc)
},
}],
},
],
}
}
#[derive(Clone, Default, Resource, Debug)]
pub enum EncounterState {
#[default]
NoEncounter,
Choice(Encounter),
Consequence(Encounter, EncounterOption),
}
impl EncounterState {
pub fn is_in_encounter(&self) -> bool {
!matches!(self, Self::NoEncounter)
}
}
pub fn notify_new_zone(
zones: Res<WorldZones>,
player_query: Query<&Transform, With<Player>>,
mut last_zone: Local<Option<EncounterZone>>,
mut encounter_state: ResMut<EncounterState>,
) {
for position in &player_query {
if let Some(zone) = zones.get_container(position.translation.xy()) {
match *last_zone {
Some(existing_zone) => {
if zone != existing_zone {
log::info!("New Zone: {:?}", zone.zone_type);
*last_zone = Some(zone);
*encounter_state = EncounterState::Choice(gen_encounter());
}
}
None => {
log::info!("New Zone: {:?}", zone.zone_type);
*last_zone = Some(zone);
*encounter_state = EncounterState::Choice(gen_encounter());
}
}
} else if last_zone.is_some() {
*last_zone = None;