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use bevy::app::{App, Plugin};
use iyes_loopless::prelude::ConditionSet;
use crate::system::flow::AppState;
mod sync_travel;
pub struct UISyncPlugin;
impl Plugin for UISyncPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<UITravelInfo>()
.init_resource::<UIStatsData>()
.add_system_set(
ConditionSet::new()
.run_in_state(AppState::InGame)
.with_system(sync_travel::sync_player_travel_info_to_ui)
.with_system(sync_stats::sync_player_stats_info_to_ui)
.with_system(sync_trade::sync_ui_trade_data)
pub use sync_stats::UIStatsData;
pub use sync_trade::{ItemTradeData, UITradeData};
pub use sync_travel::UITravelInfo;