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use std::cell::RefCell;
use std::panic;
use std::rc::Rc;
use wasm_bindgen::prelude::*;
fn main() -> Result<(), JsValue> {
panic::set_hook(Box::new(console_error_panic_hook::hook));
// console_log and log macros are used instead of println!
// so that messages can be seen in the browser console
console_log::init_with_level(Level::Trace).expect("Failed to enable logging");
info!("Creating connection");
// Client is wrapped in an Rc<RefCell<>> so it can be used within setInterval
// This isn't required when being used within a game engine
let client = Rc::new(RefCell::new(wasm_sockets::PollingClient::new(
"wss://echo.websocket.org",
)?));
let f = Closure::wrap(Box::new(move || {
if client.borrow().status() == ConnectionStatus::Connected {
info!("Sending message");
client.borrow().send_string("Hello, World!").unwrap();
}
// receive() gives you all new websocket messages since receive() was last called
info!("New messages: {:#?}", client.borrow_mut().receive());
// Start non-blocking game loop
setInterval(&f, 100);
#[wasm_bindgen]
extern "C" {
fn setInterval(closure: &Closure<dyn FnMut()>, time: u32) -> i32;
}