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Unverified Commit 4565acaf authored by scratchyone's avatar scratchyone
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Improve docs

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use console_log;
use log::{error, info, Level};
use wasm_bindgen::JsValue;
use wasm_sockets;
use console_error_panic_hook;
use log::{debug, error, info, trace, warn, Level};
use std::cell::RefCell;
use std::panic;
use std::rc::Rc;
use wasm_bindgen::prelude::*;
use wasm_sockets;
fn main() -> Result<(), JsValue> {
panic::set_hook(Box::new(console_error_panic_hook::hook));
// console_log and log macros are used instead of println!
// so that messages can be seen in the browser console
console_log::init_with_level(Level::Trace).expect("Failed to enable logging");
info!("Creating connection");
let mut client = wasm_sockets::EventClient::new("wss://echo.websocket.org")?;
client.set_on_error(Some(Box::new(|e| {
error!("{:#?}", e);
client.set_on_error(Some(Box::new(|error| {
error!("{:#?}", error);
})));
client.set_on_connection(Some(Box::new(|c: &wasm_sockets::EventClient, e| {
info!("Connected: {:#?}", e);
info!("{:#?}", c.status);
client.set_on_connection(Some(Box::new(|client: &wasm_sockets::EventClient, e| {
info!("{:#?}", client.status);
info!("Sending message...");
c.send_string("test...").unwrap();
c.send_binary(vec![20]).unwrap();
client.send_string("Hello, World!").unwrap();
client.send_binary(vec![20]).unwrap();
})));
client.set_on_close(Some(Box::new(|| {
info!("Closed");
info!("Connection closed");
})));
client.set_on_message(Some(Box::new(
|c: &wasm_sockets::EventClient, e: wasm_sockets::Message| {
info!("New Message: {:#?}", e);
|client: &wasm_sockets::EventClient, message: wasm_sockets::Message| {
info!("New Message: {:#?}", message);
},
)));
......
use console_error_panic_hook;
use log::{debug, error, info, trace, warn, Level};
use log::{info, Level};
use std::cell::RefCell;
use std::panic;
use std::rc::Rc;
use wasm_bindgen::prelude::*;
use wasm_bindgen_futures;
use wasm_sockets::{self, ConnectionStatus};
use wasm_sockets::{self};
fn main() -> Result<(), JsValue> {
panic::set_hook(Box::new(console_error_panic_hook::hook));
......
//! This crate offers 2 (wasm-only) websocket clients.
//! The first client offered is the [`EventClient`]. This client is event based and gives you the most control.
//! ```
//! use log::{error, info, Level};
//! use wasm_bindgen::JsValue;
//! use wasm_sockets;
//! use console_log;
//!
//! fn main() -> Result<(), JsValue> {
//! // console_log and log macros are used instead of println!
//! // so that messages can be seen in the browser console
//! console_log::init_with_level(Level::Trace).expect("Failed to enable logging");
//! info!("Creating connection");
//!
//! let mut client = wasm_sockets::EventClient::new("wss://echo.websocket.org")?;
//! client.set_on_error(Some(Box::new(|error| {
//! error!("{:#?}", error);
//! })));
//! client.set_on_connection(Some(Box::new(|client: &wasm_sockets::EventClient, e| {
//! info!("{:#?}", client.status);
//! info!("Sending message...");
//! client.send_string("Hello, World!").unwrap();
//! client.send_binary(vec![20]).unwrap();
//! })));
//! client.set_on_close(Some(Box::new(|| {
//! info!("Connection closed");
//! })));
//! client.set_on_message(Some(Box::new(
//! |client: &wasm_sockets::EventClient, message: wasm_sockets::Message| {
//! info!("New Message: {:#?}", message);
//! },
//! )));
//!
//! info!("Connection successfully created");
//! Ok(())
//! }
//! ```
//! The second client offered is the [`PollingClient`]. This client is ideal for games, because it is designed to be used with a loop.
//! This client is also much simpler than the [`EventClient`]. However, you can access the main [`EventClient`] that it is using
//! if you want access to lower level control.
//! ```
//! use log::{info, Level};
//! use std::cell::RefCell;
//! use std::panic;
//! use std::rc::Rc;
//! use wasm_bindgen::prelude::*;
//! use wasm_sockets::{self};
//!
//! fn main() -> Result<(), JsValue> {
//! // console_log and log macros are used instead of println!
//! // so that messages can be seen in the browser console
//! console_log::init_with_level(Level::Trace).expect("Failed to enable logging");
//! info!("Creating connection");
//!
//! // Client is wrapped in an Rc<RefCell<>> so it can be used within setInterval
//! // This isn't required when being used within a game engine
//! let client = Rc::new(RefCell::new(wasm_sockets::PollingClient::new(
//! "wss://echo.websocket.org",
//! )?));
//!
//! let f = Closure::wrap(Box::new(move || {
//! // receive() gives you all new websocket messages since receive() was last called
//! info!("New messages: {:#?}", client.borrow_mut().receive());
//! }) as Box<dyn FnMut()>);
//!
//! // Start non-blocking game loop
//! setInterval(&f, 100);
//! f.forget();
//!
//! Ok(())
//! }
//! // Bind setInterval to make a basic game loop
//! #[wasm_bindgen]
//! extern "C" {
//! fn setInterval(closure: &Closure<dyn FnMut()>, time: u32) -> i32;
//! }
//! ```
use log::{debug, error, info, trace, warn, Level};
use std::cell::RefCell;
use std::rc::Rc;
......
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