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mod loader;
mod resources;
mod startup;
mod _plugin {
use crate::assets::startup::{
check_load_resources, start_load_resources, start_preload_resources,
};
use crate::system::{run_in_setup, AppState};
use bevy::prelude::*;
pub struct AssetLoadingPlugin;
impl Plugin for AssetLoadingPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<super::resources::AssetHandles>()
.add_systems(
OnEnter(AppState::Preload),
(start_preload_resources, start_load_resources),
)
.add_systems(Update, check_load_resources.run_if(run_in_setup));
}
}
}
pub use _plugin::AssetLoadingPlugin;
pub use configs::{ConfigsPlugin, FetchPhysicsConfig, PhysicsConfig};
pub(self) use loader::AssetTypeLoader;
pub use resources::AssetHandles;
pub(self) use resources::{AssetNameMapping, FixedAssetNameMapping, SpriteSheetConfig};