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Verified Commit 38eff07f authored by Louis's avatar Louis :fire:
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Simplify player input

parent 0dfeeabb
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......@@ -54,28 +54,25 @@ pub fn handle_input(
input: PolyInputManager,
mut query: Query<(&mut Velocity, &KinematicCharacterControllerOutput), With<Player>>,
) {
let mut delta_x = None;
let mut delta_y = None;
for (mut velocity, controller) in &mut query {
if controller.grounded && input.is_jump_just_pressed() {
delta_y = Some(40.0);
}
let delta_y = if controller.grounded && input.is_jump_just_pressed() {
Some(40.0)
} else {
None
};
if input.is_right_pressed_or_active() {
delta_x = Some(200.0);
let delta_x = if input.is_right_pressed_or_active() {
200.0
} else if input.is_left_pressed_or_active() {
delta_x = Some(-200.0);
-200.0
} else {
delta_x = Some(0.0);
}
0.0
};
if let Some(dy) = delta_y {
velocity.y = dy;
}
if let Some(dx) = delta_x {
velocity.x = dx;
}
velocity.x = delta_x;
}
}
......
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