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use bevy::asset::AssetServerSettings;
use bevy::prelude::*;
use bevy::render::texture::ImageSettings;
use bevy::window::PresentMode;
use crate::system::camera::spawn_orthographic_camera;
#[cfg(target_arch = "wasm32")]
pub fn get_asset_path_string() -> String {
String::from("assets")
}
#[cfg(not(target_arch = "wasm32"))]
pub fn get_asset_path_string() -> String {
std::env::current_dir()
.unwrap()
.join("assets")
.to_str()
.unwrap()
.to_string()
}
pub struct DefaultResourcesPlugin;
impl Plugin for DefaultResourcesPlugin {
fn build(&self, app: &mut App) {
app.insert_resource(WindowDescriptor {
width: 1280.0,
height: 720.0,
resizable: true,
title: String::from("Bevy 2D Template"),
present_mode: PresentMode::AutoNoVsync,
..Default::default()
})
.insert_resource(ImageSettings::default_nearest())
.insert_resource(Msaa { samples: 1 })
.insert_resource(ClearColor(Color::hex("040720").unwrap()))
.insert_resource(AssetServerSettings {
asset_folder: get_asset_path_string(),
watch_for_changes: false,
});
}
}