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use bevy::prelude::*;
use bevy_cosmic_edit::{
change_active_editor_sprite, change_active_editor_ui, ActiveEditor, CosmicAttrs,
CosmicEditPlugin, CosmicEditSpriteBundle, CosmicEditUiBundle,
fn setup(mut commands: Commands) {
commands.spawn(Camera2dBundle::default());
// spawn a new CosmicEditBundle
commands.spawn(CosmicEditUiBundle {
style: Style {
// Size and position of text box
width: Val::Px(300.),
height: Val::Px(50.),
left: Val::Px(100.),
top: Val::Px(100.),
..default()
},
cosmic_attrs: CosmicAttrs(AttrsOwned::new(
Attrs::new().color(cosmic_text::Color::rgb(0, 255, 0)),
)),
..default()
});
let sprite_editor = commands
.spawn(CosmicEditSpriteBundle {
sprite: Sprite {
// Sets size of text box
custom_size: Some(Vec2::new(300., 100.)),
..default()
},
// Position of text box
transform: Transform::from_xyz(100., 200., 0.),
..default()
})
.id();
commands.insert_resource(ActiveEditor {
entity: Some(sprite_editor),
});
}
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(CosmicEditPlugin::default())
.add_systems(Startup, setup)
.add_systems(Update, change_active_editor_ui)
.add_systems(Update, change_active_editor_sprite)