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use bevy::{prelude::*, window::PrimaryWindow};
use bevy_cosmic_edit::*;
fn setup(mut commands: Commands, window: Query<&Window, With<PrimaryWindow>>) {
let window = window.single();
commands.spawn(Camera2dBundle::default());
commands
.spawn(NodeBundle {
style: Style {
flex_direction: FlexDirection::Column,
width: Val::Px(300.0),
..default()
},
..default()
})
.with_children(|root| {
root.spawn(CosmicEditBundle {
max_lines: CosmicMaxLines(1),
metrics: CosmicMetrics {
scale_factor: window.scale_factor() as f32,
..default()
},
..default()
})
.insert(ButtonBundle {
style: Style {
// Size and position of text box
width: Val::Px(300.),
height: Val::Px(50.),
margin: UiRect::all(Val::Px(15.0)),
..default()
},
background_color: BackgroundColor(Color::WHITE),
..default()
})
.insert(CosmicEditPlaceholderBundle {
text_setter: PlaceholderText(CosmicText::OneStyle("Username".into())),
attrs: PlaceholderAttrs(AttrsOwned::new(
Attrs::new().color(bevy_color_to_cosmic(Color::rgb_u8(128, 128, 128))),
)),
});
root.spawn(CosmicEditBundle {
max_lines: CosmicMaxLines(1),
metrics: CosmicMetrics {
scale_factor: window.scale_factor() as f32,
..default()
},
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..default()
})
.insert(ButtonBundle {
style: Style {
// Size and position of text box
width: Val::Px(300.),
height: Val::Px(50.),
margin: UiRect::all(Val::Px(15.0)),
..default()
},
background_color: BackgroundColor(Color::WHITE),
..default()
})
.insert(CosmicEditPlaceholderBundle {
text_setter: PlaceholderText(CosmicText::OneStyle("Password".into())),
attrs: PlaceholderAttrs(AttrsOwned::new(
Attrs::new().color(bevy_color_to_cosmic(Color::rgb_u8(128, 128, 128))),
)),
})
.insert(PasswordInput);
});
}
fn bevy_color_to_cosmic(color: bevy::prelude::Color) -> CosmicColor {
cosmic_text::Color::rgba(
(color.r() * 255.) as u8,
(color.g() * 255.) as u8,
(color.b() * 255.) as u8,
(color.a() * 255.) as u8,
)
}
fn change_active_editor_ui(
mut commands: Commands,
mut interaction_query: Query<
(&Interaction, Entity),
(
Changed<Interaction>,
(With<CosmicEditor>, Without<ReadOnly>),
),
>,
) {
for (interaction, entity) in interaction_query.iter_mut() {
if let Interaction::Pressed = interaction {
commands.insert_resource(Focus(Some(entity)));
}
}
}
fn print_changed_input(mut evr_type: EventReader<CosmicTextChanged>) {
for ev in evr_type.iter() {
println!("Changed: {}", ev.0 .1);
}
}
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(CosmicEditPlugin {
change_cursor: CursorConfig::Default,
..default()
})
.add_systems(Startup, setup)
.add_systems(Update, change_active_editor_ui)
.add_systems(Update, print_changed_input)
.run();
}