Newer
Older
}
for ev in scroll_evr.iter() {
match ev.unit {
MouseScrollUnit::Line => {
editor.action(
&mut font_system.0,
Action::Scroll {
lines: -ev.y as i32,
},
);
}
MouseScrollUnit::Pixel => {
let line_height = editor.buffer().metrics().line_height;
editor.action(
&mut font_system.0,
Action::Scroll {
lines: -(ev.y / line_height) as i32,
},
);
if readonly {
// RETURN
return;
}
let mut is_edit = is_clipboard;
let mut is_return = false;
if keys.just_pressed(KeyCode::Return) {
is_return = true;
is_edit = true;
// to have new line on wasm rather than E
editor.action(&mut font_system.0, Action::Insert('\n'));
}
if !(is_clipboard || is_return) {
for char_ev in char_evr.iter() {
is_edit = true;
if *is_deleting {
editor.action(&mut font_system.0, Action::Backspace);
} else {
editor.action(&mut font_system.0, Action::Insert(char_ev.char));
if !is_edit {
// RETURN
return;
}
if let Some(last_edit_duration) = *edits_duration {
if Duration::from_millis(now_ms as u64) - last_edit_duration
> Duration::from_millis(150)
{
save_edit_history(editor, attrs, &mut edit_history);
*edits_duration = Some(Duration::from_millis(now_ms as u64));
}
} else {
save_edit_history(editor, attrs, &mut edit_history);
*edits_duration = Some(Duration::from_millis(now_ms as u64));
fn cosmic_edit_set_redraw(mut cosmic_edit_query: Query<&mut CosmicEditor, Added<CosmicEditor>>) {
for mut editor in cosmic_edit_query.iter_mut() {
editor.0.buffer_mut().set_redraw(true);
#[allow(clippy::too_many_arguments)]
fn redraw_buffer_common(
images: &mut ResMut<Assets<Image>>,
swash_cache_state: &mut ResMut<SwashCacheState>,
editor: &mut Editor,
background_image: Option<Handle<Image>>,
background_color: Color,
cosmic_canvas_img_handle: &mut Handle<Image>,
text_position: &CosmicTextPosition,
font_system: &mut ResMut<CosmicFontSystem>,
scale_factor: f32,
original_width: f32,
original_height: f32,
) {
let width = original_width * scale_factor;
let height = original_height * scale_factor;
let swash_cache = &mut swash_cache_state.swash_cache;
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
editor.shape_as_needed(&mut font_system.0);
if editor.buffer().redraw() {
editor
.buffer_mut()
.set_size(&mut font_system.0, width, height);
let font_color = cosmic_text::Color::rgb(0, 0, 0);
let mut pixels = vec![0; width as usize * height as usize * 4];
if let Some(bg_image) = background_image {
let image = images.get(&bg_image).unwrap();
let mut dynamic_image = image.clone().try_into_dynamic().unwrap();
if image.size().x != width || image.size().y != height {
dynamic_image =
dynamic_image.resize_to_fill(width as u32, height as u32, FilterType::Triangle);
}
for (i, (_, _, rgba)) in dynamic_image.pixels().enumerate() {
if let Some(p) = pixels.get_mut(i * 4..(i + 1) * 4) {
p[0] = rgba[0];
p[1] = rgba[1];
p[2] = rgba[2];
p[3] = rgba[3];
} else {
let bg = background_color;
for pixel in pixels.chunks_exact_mut(4) {
pixel[0] = (bg.r() * 255.) as u8; // Red component
pixel[1] = (bg.g() * 255.) as u8; // Green component
pixel[2] = (bg.b() * 255.) as u8; // Blue component
pixel[3] = (bg.a() * 255.) as u8; // Alpha component
}
}
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
let (offset_y, offset_x) = match text_position {
CosmicTextPosition::Center => {
(get_y_offset(editor.buffer()), get_x_offset(editor.buffer()))
}
CosmicTextPosition::TopLeft => (0, 0),
};
editor.draw(
&mut font_system.0,
swash_cache,
font_color,
|x, y, w, h, color| {
for row in 0..h as i32 {
for col in 0..w as i32 {
draw_pixel(
&mut pixels,
width as i32,
height as i32,
x + col + offset_x,
y + row + offset_y,
color,
);
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
},
);
editor.buffer_mut().set_redraw(false);
if let Some(prev_image) = images.get_mut(cosmic_canvas_img_handle) {
if *cosmic_canvas_img_handle == bevy::render::texture::DEFAULT_IMAGE_HANDLE.typed() {
let mut prev_image = prev_image.clone();
prev_image.data.clear();
prev_image.data.extend_from_slice(pixels.as_slice());
prev_image.resize(Extent3d {
width: width as u32,
height: height as u32,
depth_or_array_layers: 1,
});
let handle_id: HandleId = HandleId::random::<Image>();
let new_handle: Handle<Image> = Handle::weak(handle_id);
let new_handle = images.set(new_handle, prev_image);
*cosmic_canvas_img_handle = new_handle;
} else {
prev_image.data.clear();
prev_image.data.extend_from_slice(pixels.as_slice());
prev_image.resize(Extent3d {
width: width as u32,
height: height as u32,
depth_or_array_layers: 1,
});
}
}
}
}
fn cosmic_edit_redraw_buffer_ui(
windows: Query<&Window, With<PrimaryWindow>>,
mut images: ResMut<Assets<Image>>,
mut swash_cache_state: ResMut<SwashCacheState>,
mut cosmic_edit_query: Query<(
&mut CosmicEditor,
&CosmicBackground,
&BackgroundColor,
&CosmicTextPosition,
&mut UiImage,
&Node,
&mut Visibility,
)>,
mut font_system: ResMut<CosmicFontSystem>,
for (
mut editor,
background_image,
background_color,
text_position,
mut img,
node,
mut visibility,
) in &mut cosmic_edit_query.iter_mut()
{
// provide min sizes to prevent render panic
let width = node.size().x.max(1.);
let height = node.size().y.max(1.);
redraw_buffer_common(
&mut images,
&mut swash_cache_state,
&mut editor.0,
background_image.0.clone(),
background_color.0,
text_position,
&mut font_system,
primary_window.scale_factor() as f32,
width,
height,
);
if *visibility == Visibility::Hidden
&& img.texture.clone() != bevy::render::texture::DEFAULT_IMAGE_HANDLE.typed()
{
*visibility = Visibility::Visible;
}
}
}
fn cosmic_edit_redraw_buffer(
windows: Query<&Window, With<PrimaryWindow>>,
mut images: ResMut<Assets<Image>>,
mut swash_cache_state: ResMut<SwashCacheState>,
mut cosmic_edit_query: Query<(
&mut CosmicEditor,
&Sprite,
&CosmicBackground,
&BackgroundColor,
&CosmicTextPosition,
&mut Handle<Image>,
&mut Visibility,
)>,
mut font_system: ResMut<CosmicFontSystem>,
for (
mut editor,
sprite,
background_image,
background_color,
text_position,
mut handle,
mut visibility,
) in &mut cosmic_edit_query.iter_mut()
{
// provide min sizes to prevent render panic
let width = sprite.custom_size.unwrap().x.max(1.);
let height = sprite.custom_size.unwrap().y.max(1.);
redraw_buffer_common(
&mut images,
&mut swash_cache_state,
&mut editor.0,
background_image.0.clone(),
background_color.0,
text_position,
&mut font_system,
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
primary_window.scale_factor() as f32,
width,
height,
);
if *visibility == Visibility::Hidden
&& handle.clone() != bevy::render::texture::DEFAULT_IMAGE_HANDLE.typed()
{
*visibility = Visibility::Visible;
}
}
}
fn draw_pixel(
buffer: &mut [u8],
width: i32,
height: i32,
x: i32,
y: i32,
color: cosmic_text::Color,
) {
let alpha = (color.0 >> 24) & 0xFF;
if alpha == 0 {
// Do not draw if alpha is zero
return;
}
if y < 0 || y >= height {
// Skip if y out of bounds
return;
}
if x < 0 || x >= width {
// Skip if x out of bounds
return;
}
let offset = (y as usize * width as usize + x as usize) * 4;
let mut current = buffer[offset + 2] as u32
| (buffer[offset + 1] as u32) << 8
| (buffer[offset] as u32) << 16
| (buffer[offset + 3] as u32) << 24;
if alpha >= 255 || current == 0 {
// Alpha is 100% or current is null, replace with no blending
current = color.0;
} else {
// Alpha blend with current value
let n_alpha = 255 - alpha;
let rb = ((n_alpha * (current & 0x00FF00FF)) + (alpha * (color.0 & 0x00FF00FF))) >> 8;
let ag = (n_alpha * ((current & 0xFF00FF00) >> 8))
+ (alpha * (0x01000000 | ((color.0 & 0x0000FF00) >> 8)));
current = (rb & 0x00FF00FF) | (ag & 0xFF00FF00);
}
buffer[offset + 2] = current as u8;
buffer[offset + 1] = (current >> 8) as u8;
buffer[offset] = (current >> 16) as u8;
buffer[offset + 3] = (current >> 24) as u8;
}
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
// #[cfg(test)]
// mod tests {
// use bevy::prelude::*;
// use cosmic_text::{Attrs, AttrsOwned};
// use crate::*;
// fn test_spawn_cosmic_edit_system(
// mut commands: Commands,
// mut cosmic_fonts: ResMut<Assets<CosmicFont>>,
// ) {
// let cosmic_font_config = CosmicFontConfig {
// fonts_dir_path: None,
// font_bytes: None,
// load_system_fonts: true,
// };
// let font_system = create_cosmic_font_system(cosmic_font_config);
// let font_system_handle = cosmic_fonts.add(CosmicFont(font_system));
// let cosmic_edit_meta = CosmicEditMeta {
// text: CosmicText::OneStyle("Blah".to_string()),
// attrs: AttrsOwned::new(Attrs::new()),
// metrics: CosmicMetrics {
// font_size: 14.,
// line_height: 18.,
// scale_factor: 1.,
// },
// text_pos: CosmicTextPosition::Center,
// font_system_handle,
// node: CosmicNode::Ui,
// size: None,
// bg: bevy::prelude::Color::NONE,
// readonly: false,
// bg_image: None,
// };
// spawn_cosmic_edit(&mut commands, &mut cosmic_fonts, cosmic_edit_meta);
// }
// #[test]
// fn test_spawn_cosmic_edit() {
// let mut app = App::new();
// app.add_plugins(TaskPoolPlugin::default());
// app.add_plugins(AssetPlugin::default());
// app.add_systems(Update, test_spawn_cosmic_edit_system);
// let input = Input::<KeyCode>::default();
// app.insert_resource(input);
// let mouse_input: Input<MouseButton> = Input::<MouseButton>::default();
// app.insert_resource(mouse_input);
// app.add_asset::<Image>();
// app.add_asset::<CosmicFont>();
// app.add_event::<ReceivedCharacter>();
// app.update();
// let mut text_nodes_query = app.world.query::<&CosmicEdit>();
// for node in text_nodes_query.iter(&app.world) {
// insta::assert_debug_snapshot!(node
// .editor
// .buffer()
// .lines
// .iter()
// .map(|line| line.text())
// .collect::<Vec<_>>());
// }
// }
// }