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use cosmic_text::{Cursor, Edit, Selection, Shaping};
use unicode_segmentation::UnicodeSegmentation;
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct PasswordSet;
impl Plugin for PasswordPlugin {
fn build(&self, app: &mut App) {
app.add_systems(PreUpdate, (hide_password_text.before(input_mouse),))
.add_systems(
Update,
(restore_password_text
.after(kb_move_cursor),),
)
.add_systems(
PostUpdate,
(
hide_password_text.before(RenderSet).in_set(PasswordSet),
restore_password_text.after(RenderSet),
}
}
#[derive(Component)]
pub struct Password {
real_text: String,
glyph: char,
}
impl Default for Password {
fn default() -> Self {
Self {
real_text: Default::default(),
}
}
}
fn hide_password_text(
mut q: Query<(
&mut Password,
&mut CosmicBuffer,
&DefaultAttrs,
Option<&mut CosmicEditor>,
)>,
mut font_system: ResMut<CosmicFontSystem>,
) {
for (mut password, mut buffer, attrs, editor_opt, placeholder_opt) in q.iter_mut() {
if let Some(placeholder) = placeholder_opt {
if placeholder.is_active() {
continue;
}
}
let mut cursor = editor.cursor();
let mut selection = editor.selection();
let text = buffer.get_text();
// Translate cursor to correct position for blocker glyphs
let translate_cursor = |c: &mut Cursor| {
let (pre, _post) = text.split_at(c.index);
let graphemes = pre.graphemes(true).count();
c.index = graphemes * password.glyph.len_utf8();
};
translate_cursor(&mut cursor);
// Translate selection cursor
match selection {
Selection::None => {}
Selection::Line(ref mut c) => {
translate_cursor(c);
}
Selection::Word(ref mut c) => {
translate_cursor(c);
}
Selection::Normal(ref mut c) => {
translate_cursor(c);
}
}
// Update text to blockers
password
.glyph
.to_string()
.repeat(text.graphemes(true).count())
.as_str(),
editor.set_cursor(cursor);
editor.set_selection(selection);
continue;
}
let text = buffer.get_text();
buffer.set_text(
&mut font_system,
password.glyph.to_string().repeat(text.len()).as_str(),
attrs.as_attrs(),
);
password.real_text = text;
}
}
fn restore_password_text(
mut q: Query<(
&Password,
&mut CosmicBuffer,
&DefaultAttrs,
Option<&mut CosmicEditor>,
)>,
mut font_system: ResMut<CosmicFontSystem>,
) {
for (password, mut buffer, attrs, editor_opt, placeholder_opt) in q.iter_mut() {
if let Some(placeholder) = placeholder_opt {
if placeholder.is_active() {
continue;
}
}
let mut cursor = editor.cursor();
let mut selection = editor.selection();
let text = buffer.get_text();
// Find cursor position and translate back to correct position in real text
let restore_cursor = |c: &mut Cursor| {
let (pre, _post) = text.split_at(c.index);
let graphemes = pre.graphemes(true).count();
let mut n_i = 0;
if let Some((i, _)) = password.real_text.grapheme_indices(true).nth(graphemes) {
n_i = i;
} else if c.index > 0 {
n_i = password.real_text.len();
restore_cursor(&mut cursor);
// Translate selection cursor
match selection {
Selection::None => {}
Selection::Line(ref mut c) => {
restore_cursor(c);
}
Selection::Word(ref mut c) => {
restore_cursor(c);
}
Selection::Normal(ref mut c) => {
restore_cursor(c);
}
buffer.set_text(
&mut font_system,
password.real_text.as_str(),
attrs.as_attrs(),
Shaping::Advanced,
editor.set_cursor(cursor);
editor.set_selection(selection);