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use bevy::prelude::*;
use bevy_cosmic_edit::{
bevy_color_to_cosmic, change_active_editor_sprite, change_active_editor_ui, Attrs, AttrsOwned,
CosmicAttrs, CosmicEditPlugin, CosmicEditSpriteBundle, CosmicEditUiBundle, Focus,
};
fn setup(mut commands: Commands) {
commands.spawn(Camera2dBundle::default());
// spawn a new CosmicEditBundle
commands.spawn(CosmicEditUiBundle {
style: Style {
// Size and position of text box
width: Val::Px(300.),
height: Val::Px(50.),
left: Val::Px(100.),
top: Val::Px(100.),
..default()
},
cosmic_attrs: CosmicAttrs(AttrsOwned::new(
Attrs::new().color(bevy_color_to_cosmic(Color::GREEN)),
..default()
});
let sprite_editor = commands
.spawn(CosmicEditSpriteBundle {
sprite: Sprite {
// Sets size of text box
custom_size: Some(Vec2::new(300., 100.)),
..default()
},
// Position of text box
transform: Transform::from_xyz(100., 200., 0.),
..default()
})
.id();
}
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(CosmicEditPlugin::default())
.add_systems(Startup, setup)
.add_systems(Update, change_active_editor_ui)
.add_systems(Update, change_active_editor_sprite)