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use bevy::{prelude::*, window::PrimaryWindow};
use bevy_cosmic_edit::{
bevy_color_to_cosmic, Attrs, AttrsOwned, CosmicAttrs, CosmicEditPlugin, CosmicEditUiBundle,
CosmicFontConfig, CosmicMetrics, CosmicText, CosmicTextPosition, Family, Focus, ReadOnly,
fn setup(mut commands: Commands, windows: Query<&Window, With<PrimaryWindow>>) {
let primary_window = windows.single();
commands.spawn(Camera2dBundle::default());
let root = commands
.spawn(NodeBundle {
style: Style {
display: Display::Flex,
width: Val::Percent(100.),
height: Val::Percent(100.),
..default()
},
..default()
})
.id();
let mut attrs = Attrs::new();
attrs = attrs.family(Family::Name("Victor Mono"));
attrs = attrs.color(bevy_color_to_cosmic(Color::PURPLE));
style: Style {
width: Val::Percent(100.),
height: Val::Percent(100.),
..default()
},
cosmic_attrs: CosmicAttrs(AttrsOwned::new(attrs)),
text_position: CosmicTextPosition::Center,
background_color: BackgroundColor(Color::WHITE),
cosmic_metrics: CosmicMetrics {
font_size: 14.,
line_height: 18.,
scale_factor: primary_window.scale_factor() as f32,
},
text: CosmicText::OneStyle("😀😀😀 x => y\nRead only widget".to_string()),
commands.entity(root).with_children(|parent| {
id = Some(parent.spawn(cosmic_edit).insert(ReadOnly).id());
let font_bytes: &[u8] = include_bytes!("../assets/fonts/VictorMono-Regular.ttf");
let font_config = CosmicFontConfig {
fonts_dir_path: None,
font_bytes: Some(vec![font_bytes]),
load_system_fonts: true,
};
.add_plugins(CosmicEditPlugin { font_config })