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// This will all be rewritten soon, looking toward per-widget cursor control
// Rewrite should address issue #93 too
use bevy::{input::mouse::MouseMotion, prelude::*, window::PrimaryWindow};
/// System set for mouse cursor systems. Runs in [`Update`]
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct CursorSet;
impl Plugin for CursorPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Update, ((hover_sprites, hover_ui), change_cursor).chain())
.add_event::<TextHoverIn>()
.add_event::<TextHoverOut>();
#[derive(Component, Deref)]
pub struct HoverCursor(pub CursorIcon);
impl Default for HoverCursor {
fn default() -> Self {
Self(CursorIcon::Text)
}
}
/// For use with custom cursor control
/// Event is emitted when cursor enters a text widget
/// Event contains the cursor from the buffer's [`HoverCursor`]
#[derive(Event, Deref)]
pub struct TextHoverIn(pub CursorIcon);
/// For use with custom cursor control
/// Event is emitted when cursor leaves a text widget
pub(crate) fn change_cursor(
mut evr_hover_in: EventReader<TextHoverIn>,
evr_hover_out: EventReader<TextHoverOut>,
evr_text_changed: EventReader<CosmicTextChanged>,
evr_mouse_motion: EventReader<MouseMotion>,
mut windows: Query<&mut Window, With<PrimaryWindow>>,
) {
if windows.iter().len() == 0 {
return;
}
if let Some(ev) = evr_hover_in.read().last() {
window.cursor.icon = ev.0;
} else if !evr_hover_out.is_empty() {
if !evr_text_changed.is_empty() {
window.cursor.visible = false;
}
if mouse_buttons.get_just_pressed().len() != 0 || !evr_mouse_motion.is_empty() {
window.cursor.visible = true;
}
}
#[cfg(feature = "multicam")]
type CameraQuery<'a, 'b, 'c, 'd> =
Query<'a, 'b, (&'c Camera, &'d GlobalTransform), With<CosmicPrimaryCamera>>;
#[cfg(not(feature = "multicam"))]
type CameraQuery<'a, 'b, 'c, 'd> = Query<'a, 'b, (&'c Camera, &'d GlobalTransform)>;
mut cosmic_edit_query: Query<
(&mut Sprite, &Visibility, &GlobalTransform, &HoverCursor),
With<CosmicBuffer>,
>,
mut hovered: Local<bool>,
mut last_hovered: Local<bool>,
mut evw_hover_in: EventWriter<TextHoverIn>,
mut evw_hover_out: EventWriter<TextHoverOut>,
) {
*hovered = false;
if windows.iter().len() == 0 {
return;
}
let window = windows.single();
let (camera, camera_transform) = camera_q.single();
let mut icon = CursorIcon::Default;
for (sprite, visibility, node_transform, hover) in &mut cosmic_edit_query.iter_mut() {
if visibility == Visibility::Hidden {
continue;
}
let size = sprite.custom_size.unwrap_or(Vec2::ONE);
let x_min = node_transform.affine().translation.x - size.x / 2.;
let y_min = node_transform.affine().translation.y - size.y / 2.;
let x_max = node_transform.affine().translation.x + size.x / 2.;
let y_max = node_transform.affine().translation.y + size.y / 2.;
if let Some(pos) = window.cursor_position() {
if let Some(pos) = camera.viewport_to_world_2d(camera_transform, pos) {
if x_min < pos.x && pos.x < x_max && y_min < pos.y && pos.y < y_max {
*hovered = true;
}
}
}
}
if *last_hovered != *hovered {
if *hovered {
} else {
evw_hover_out.send(TextHoverOut);
}
}
*last_hovered = *hovered;
}
pub(crate) fn hover_ui(
interaction_query: Query<(&Interaction, &CosmicSource), Changed<Interaction>>,
cosmic_query: Query<&HoverCursor, With<CosmicBuffer>>,
mut evw_hover_in: EventWriter<TextHoverIn>,
mut evw_hover_out: EventWriter<TextHoverOut>,
) {
for (interaction, source) in interaction_query.iter() {
match interaction {
Interaction::None => {
evw_hover_out.send(TextHoverOut);
}
Interaction::Hovered => {
if let Ok(hover) = cosmic_query.get(source.0) {
evw_hover_in.send(TextHoverIn(hover.0));
}