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basic_sprite.rs 1.88 KiB
use bevy::{core_pipeline::clear_color::ClearColorConfig, prelude::*, window::PrimaryWindow};
use bevy_cosmic_edit::{
    AttrsOwned, CosmicAttrs, CosmicEditPlugin, CosmicEditSpriteBundle, CosmicFontConfig,
    CosmicMetrics, CosmicText, CosmicTextPosition, Focus,
};

fn setup(mut commands: Commands, windows: Query<&Window, With<PrimaryWindow>>) {
    let primary_window = windows.single();
    let camera_bundle = Camera2dBundle {
        camera_2d: Camera2d {
            clear_color: ClearColorConfig::Custom(Color::WHITE),
        },
        ..default()
    };
    commands.spawn(camera_bundle);

    let mut attrs = cosmic_text::Attrs::new();
    attrs = attrs.family(cosmic_text::Family::Name("Victor Mono"));
    attrs = attrs.color(cosmic_text::Color::rgb(0x94, 0x00, 0xD3));

    let scale_factor = primary_window.scale_factor() as f32;

    let cosmic_edit = CosmicEditSpriteBundle {
        sprite: Sprite {
            custom_size: Some(Vec2::new(primary_window.width(), primary_window.height())),
            ..default()
        },
        cosmic_metrics: CosmicMetrics {
            font_size: 14.,
            line_height: 18.,
            scale_factor,
        },
        text_position: CosmicTextPosition::Center,
        cosmic_attrs: CosmicAttrs(AttrsOwned::new(attrs)),
        text: CosmicText::OneStyle("😀😀😀 x => y".to_string()),
        ..default()
    };

    let cosmic_edit = commands.spawn(cosmic_edit).id();

    commands.insert_resource(Focus(Some(cosmic_edit)));
}

fn main() {
    let font_bytes: &[u8] = include_bytes!("../assets/fonts/VictorMono-Regular.ttf");
    let font_config = CosmicFontConfig {
        fonts_dir_path: None,
        font_bytes: Some(vec![font_bytes]),
        load_system_fonts: true,
    };

    App::new()
        .add_plugins(DefaultPlugins)
        .add_plugins(CosmicEditPlugin { font_config })
        .add_systems(Startup, setup)
        .run();
}