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StaffEngineer authoredc199a6a3
basic_sprite.rs 1.88 KiB
use bevy::{core_pipeline::clear_color::ClearColorConfig, prelude::*, window::PrimaryWindow};
use bevy_cosmic_edit::{
AttrsOwned, CosmicAttrs, CosmicEditPlugin, CosmicEditSpriteBundle, CosmicFontConfig,
CosmicMetrics, CosmicText, CosmicTextPosition, Focus,
};
fn setup(mut commands: Commands, windows: Query<&Window, With<PrimaryWindow>>) {
let primary_window = windows.single();
let camera_bundle = Camera2dBundle {
camera_2d: Camera2d {
clear_color: ClearColorConfig::Custom(Color::WHITE),
},
..default()
};
commands.spawn(camera_bundle);
let mut attrs = cosmic_text::Attrs::new();
attrs = attrs.family(cosmic_text::Family::Name("Victor Mono"));
attrs = attrs.color(cosmic_text::Color::rgb(0x94, 0x00, 0xD3));
let scale_factor = primary_window.scale_factor() as f32;
let cosmic_edit = CosmicEditSpriteBundle {
sprite: Sprite {
custom_size: Some(Vec2::new(primary_window.width(), primary_window.height())),
..default()
},
cosmic_metrics: CosmicMetrics {
font_size: 14.,
line_height: 18.,
scale_factor,
},
text_position: CosmicTextPosition::Center,
cosmic_attrs: CosmicAttrs(AttrsOwned::new(attrs)),
text: CosmicText::OneStyle("😀😀😀 x => y".to_string()),
..default()
};
let cosmic_edit = commands.spawn(cosmic_edit).id();
commands.insert_resource(Focus(Some(cosmic_edit)));
}
fn main() {
let font_bytes: &[u8] = include_bytes!("../assets/fonts/VictorMono-Regular.ttf");
let font_config = CosmicFontConfig {
fonts_dir_path: None,
font_bytes: Some(vec![font_bytes]),
load_system_fonts: true,
};
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(CosmicEditPlugin { font_config })
.add_systems(Startup, setup)
.run();
}