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use bevy_tweening::{lens::*, *};
use std::time::Duration;
fn main() -> Result<(), Box<dyn std::error::Error>> {
App::default()
.insert_resource(WindowDescriptor {
title: "Sequence".to_string(),
width: 600.,
height: 600.,
vsync: true,
..Default::default()
})
.add_plugins(DefaultPlugins)
.add_plugin(TweeningPlugin)
.add_startup_system(setup)
.run();
Ok(())
}
struct BlueProgress;
#[derive(Component)]
struct RedSprite;
#[derive(Component)]
struct BlueSprite;
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn_bundle(OrthographicCameraBundle::new_2d());
let font = asset_server.load("fonts/FiraMono-Regular.ttf");
let text_style_red = TextStyle {
font: font.clone(),
font_size: 50.0,
color: Color::RED,
};
let text_style_blue = TextStyle {
font: font.clone(),
};
let text_alignment = TextAlignment {
vertical: VerticalAlign::Center,
horizontal: HorizontalAlign::Center,
};
// Text with the index of the active tween in the sequence
commands
.spawn_bundle(Text2dBundle {
text: Text {
sections: vec![
TextSection {
value: "progress: ".to_owned(),
style: text_style_red.clone(),
value: "0%".to_owned(),
style: text_style_red.clone(),
},
],
alignment: text_alignment,
},
transform: Transform::from_translation(Vec3::new(0., 40., 0.)),
..Default::default()
})
// Text with progress of the active tween in the sequence
commands
.spawn_bundle(Text2dBundle {
text: Text {
sections: vec![
TextSection {
value: "progress: ".to_owned(),
},
TextSection {
value: "0%".to_owned(),
},
],
alignment: text_alignment,
},
transform: Transform::from_translation(Vec3::new(0., -40., 0.)),
..Default::default()
})
let size = 25.;
let margin = 40.;
let screen_x = 600.;
let screen_y = 600.;
let center = Vec3::new(screen_x / 2., screen_y / 2., 0.);
// Run around the window from corner to corner
let dests = &[
Vec3::new(margin, margin, 0.),
Vec3::new(screen_x - margin, margin, 0.),
Vec3::new(screen_x - margin, screen_y - margin, 0.),
Vec3::new(margin, screen_y - margin, 0.),
Vec3::new(margin, margin, 0.),
];
// Build a sequence from an iterator over a Tweenable (here, a Tween<Transform>)
let seq = Sequence::new(dests.windows(2).map(|pair| {
Tween::new(
EaseFunction::QuadraticInOut,
TweeningType::Once,
Duration::from_secs(1),
TransformPositionLens {
start: pair[0] - center,
end: pair[1] - center,
},
)
.with_completed_event(true) // Get an event after each segment
commands
.spawn_bundle(SpriteBundle {
sprite: Sprite {
color: Color::RED,
custom_size: Some(Vec2::new(size, size)),
..Default::default()
},
..Default::default()
})
.insert(RedSprite)
.insert(Animator::new(seq));
// First move from left to right, then rotate around self 180 degrees while scaling
// size at the same time.
let tween_move = Tween::new(
EaseFunction::QuadraticInOut,
TweeningType::Once,
Duration::from_secs(1),
TransformPositionLens {
start: Vec3::new(-200., 100., 0.),
end: Vec3::new(200., 100., 0.),
},
)
.with_completed_event(true); // Get an event once move completed
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let tween_rotate = Tween::new(
EaseFunction::QuadraticInOut,
TweeningType::Once,
Duration::from_secs(1),
TransformRotationLens {
start: Quat::IDENTITY,
end: Quat::from_rotation_z(180_f32.to_radians()),
},
);
let tween_scale = Tween::new(
EaseFunction::QuadraticInOut,
TweeningType::Once,
Duration::from_secs(1),
TransformScaleLens {
start: Vec3::ONE,
end: Vec3::splat(2.0),
},
);
// Build parallel tracks executing two tweens at the same time : rotate and scale.
let tracks = Tracks::new([tween_rotate, tween_scale]);
// Build a sequence from an heterogeneous list of tweenables by casting them manually
// to a boxed Tweenable<Transform> : first move, then { rotate + scale }.
let seq2 = Sequence::new([
Box::new(tween_move) as Box<dyn Tweenable<Transform> + Send + Sync + 'static>,
Box::new(tracks) as Box<dyn Tweenable<Transform> + Send + Sync + 'static>,
]);
commands
.spawn_bundle(SpriteBundle {
sprite: Sprite {
color: Color::BLUE,
custom_size: Some(Vec2::new(size * 3., size)),
..Default::default()
},
..Default::default()
})
.insert(BlueSprite)
.insert(Animator::new(seq2));
}
fn update_text(
// Note: need a QuerySet<> due to the "&mut Text" in both queries
mut query_text: QuerySet<(
QueryState<&mut Text, With<RedProgress>>,
QueryState<&mut Text, With<BlueProgress>>,
query_anim_red: Query<&Animator<Transform>, With<RedSprite>>,
query_anim_blue: Query<&Animator<Transform>, With<BlueSprite>>,
mut query_event: EventReader<TweenCompleted>,
let anim_red = query_anim_red.single();
let tween_red = anim_red.tweenable().unwrap();
let progress_red = tween_red.progress();
let anim_blue = query_anim_blue.single();
let tween_blue = anim_blue.tweenable().unwrap();
let progress_blue = tween_blue.progress();
// Use scopes to force-drop the mutable context before opening the next one
{
let mut q0 = query_text.q0();
let mut red_text = q0.single_mut();
red_text.sections[1].value = format!("{:5.1}%", progress_red * 100.).to_string();
}
{
let mut q1 = query_text.q1();
let mut blue_text = q1.single_mut();
blue_text.sections[1].value = format!("{:5.1}%", progress_blue * 100.).to_string();
for ev in query_event.iter() {
println!("Event: TweenCompleted entity={:?}", ev.entity);
}