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texture_atlas.rs 2.38 KiB
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use bevy::prelude::*;
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use kayak_ui::prelude::{widgets::*, KStyle, *};
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fn startup(
    mut commands: Commands,
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    mut font_mapping: ResMut<FontMapping>,
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    asset_server: Res<AssetServer>,
) {
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    font_mapping.set_default(asset_server.load("roboto.kayak_font"));

    let image_handle = asset_server.load("texture_atlas.png");
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    //texture_atlas.png uses 16 pixel sprites and is 272x128 pixels
    let tile_size = 16;
    let columns = 272 / tile_size;
    let rows = 128 / tile_size;
    let atlas = bevy::sprite::TextureAtlas::from_grid(
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        image_handle.clone(),
        bevy::prelude::Vec2::splat(tile_size as f32),
        columns,
        rows,
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        None,
        None,
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    //The sign in the top right of the image would be index 16
    let sign_index = 16;
    //The flower is in the 6(-1) row and 15 collumn
    let flower_index = columns * 5 + 15;

    let mut widget_context = KayakRootContext::new();
    widget_context.add_plugin(KayakWidgetsContextPlugin);
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    let parent_id = None;

    let atlas_styles = KStyle {
        position_type: StyleProp::Value(KPositionType::ParentDirected),
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        width: StyleProp::Value(Units::Pixels(200.0)),
        height: StyleProp::Value(Units::Pixels(200.0)),
        ..KStyle::default()
    };
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    let rect = atlas.textures[sign_index];
    let sign_position = rect.min;
    let sign_size = rect.max - rect.min;
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    let rect = atlas.textures[flower_index];
    let flower_position = rect.min;
    let flower_size = rect.max - rect.min;
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    rsx! {
        <KayakAppBundle>
            <TextureAtlasBundle
                atlas={TextureAtlasProps {
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                    handle: image_handle.clone(),
                    position: sign_position,
                    tile_size: sign_size,
                }}
                styles={atlas_styles.clone()}
            />
            <TextureAtlasBundle
                atlas={TextureAtlasProps {
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                    position: flower_position,
                    tile_size: flower_size,
                }}
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            />
        </KayakAppBundle>
    commands.spawn(UICameraBundle::new(widget_context));
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}

fn main() {
    App::new()
        .add_plugins(DefaultPlugins.set(ImagePlugin::default_nearest()))
        .add_plugin(KayakContextPlugin)
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        .add_plugin(KayakWidgets)
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        .add_startup_system(startup)
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        .run()
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}