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Bevy Forks
Kayak UI
Commits
432483b5
Commit
432483b5
authored
2 years ago
by
StarToaster
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Working render target example.
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examples/render_target.rs
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432483b5
use
bevy
::{
prelude
::
App
as
BevyApp
,
prelude
::
*
,
render
::{
camera
::
RenderTarget
,
render_resource
::{
Extent3d
,
TextureDescriptor
,
TextureDimension
,
TextureFormat
,
TextureUsages
,
},
},
};
use
kayak_ui
::
bevy
::{
BevyContext
,
BevyKayakUIPlugin
,
FontMapping
,
UICameraBundle
};
use
kayak_ui
::
core
::{
bind
,
render
,
rsx
,
widget
,
Binding
,
Bound
,
MutableBound
};
use
kayak_ui
::
widgets
::{
App
,
Text
,
Window
};
fn
main
()
{
BevyApp
::
new
()
.add_plugins
(
DefaultPlugins
)
.add_plugin
(
BevyKayakUIPlugin
)
.add_startup_system
(
setup
)
.add_system
(
cube_rotator_system
)
.add_system
(
count_up
)
.run
();
}
#[derive(Clone,
PartialEq)]
struct
GlobalCount
(
pub
u32
);
#[widget]
fn
Counter
()
{
let
global_count
=
context
.query_world
::
<
Res
<
Binding
<
GlobalCount
>>
,
_
,
_
>
(
move
|
global_count
|
global_count
.clone
());
context
.bind
(
&
global_count
);
let
global_count
=
global_count
.get
()
.0
;
rsx!
{
<>
<
Window
position
=
{(
50.0
,
50.0
)}
size
=
{(
300.0
,
300.0
)}
title
=
{
"Counter Example"
.to_string
()}
>
<
Text
size
=
{
32.0
}
content
=
{
format!
(
"Current Count: {}"
,
global_count
)
.to_string
()}
>
{}
</
Text
>
</
Window
>
</>
}
}
// Marks the main pass cube, to which the texture is applied.
#[derive(Component)]
struct
MainPassCube
;
fn
setup
(
mut
commands
:
Commands
,
asset_server
:
Res
<
AssetServer
>
,
mut
font_mapping
:
ResMut
<
FontMapping
>
,
mut
meshes
:
ResMut
<
Assets
<
Mesh
>>
,
mut
materials
:
ResMut
<
Assets
<
StandardMaterial
>>
,
mut
images
:
ResMut
<
Assets
<
Image
>>
,
)
{
let
size
=
Extent3d
{
width
:
1280
,
height
:
720
,
..
default
()
};
// This is the texture that will be rendered to.
let
mut
image
=
Image
{
texture_descriptor
:
TextureDescriptor
{
label
:
None
,
size
,
dimension
:
TextureDimension
::
D2
,
format
:
TextureFormat
::
Bgra8UnormSrgb
,
mip_level_count
:
1
,
sample_count
:
1
,
usage
:
TextureUsages
::
TEXTURE_BINDING
|
TextureUsages
::
COPY_DST
|
TextureUsages
::
RENDER_ATTACHMENT
,
},
..
default
()
};
// fill image.data with zeroes
image
.resize
(
size
);
let
image_handle
=
images
.add
(
image
);
commands
.spawn_bundle
(
UICameraBundle
{
camera
:
Camera
{
priority
:
-
1
,
target
:
RenderTarget
::
Image
(
image_handle
.clone
()),
..
Camera
::
default
()
},
..
UICameraBundle
::
new
()
});
font_mapping
.set_default
(
asset_server
.load
(
"roboto.kayak_font"
));
commands
.insert_resource
(
bind
(
GlobalCount
(
0
)));
let
context
=
BevyContext
::
new
(|
context
|
{
render!
{
<
App
>
<
Counter
/>
</
App
>
}
});
commands
.insert_resource
(
context
);
// Light
// NOTE: Currently lights are shared between passes - see https://github.com/bevyengine/bevy/issues/3462
commands
.spawn_bundle
(
PointLightBundle
{
transform
:
Transform
::
from_translation
(
Vec3
::
new
(
0.0
,
0.0
,
10.0
)),
..
default
()
});
let
cube_size
=
4.0
;
let
cube_handle
=
meshes
.add
(
Mesh
::
from
(
shape
::
Box
::
new
(
cube_size
,
cube_size
,
cube_size
)));
// This material has the texture that has been rendered.
let
material_handle
=
materials
.add
(
StandardMaterial
{
base_color_texture
:
Some
(
image_handle
),
reflectance
:
0.02
,
unlit
:
false
,
..
default
()
});
// Main pass cube, with material containing the rendered first pass texture.
commands
.spawn_bundle
(
PbrBundle
{
mesh
:
cube_handle
,
material
:
material_handle
,
transform
:
Transform
{
translation
:
Vec3
::
new
(
0.0
,
0.0
,
1.5
),
rotation
:
Quat
::
from_rotation_x
(
-
std
::
f32
::
consts
::
PI
/
5.0
),
..
default
()
},
..
default
()
})
.insert
(
MainPassCube
);
// The main pass camera.
commands
.spawn_bundle
(
Camera3dBundle
{
transform
:
Transform
::
from_translation
(
Vec3
::
new
(
0.0
,
0.0
,
15.0
))
.looking_at
(
Vec3
::
default
(),
Vec3
::
Y
),
..
default
()
});
}
/// Rotates the outer cube (main pass)
fn
cube_rotator_system
(
time
:
Res
<
Time
>
,
mut
query
:
Query
<&
mut
Transform
,
With
<
MainPassCube
>>
)
{
for
mut
transform
in
&
mut
query
{
transform
.rotate_x
(
1.0
*
time
.delta_seconds
());
transform
.rotate_y
(
0.7
*
time
.delta_seconds
());
}
}
fn
count_up
(
global_count
:
Res
<
Binding
<
GlobalCount
>>
)
{
global_count
.set
(
GlobalCount
(
global_count
.get
()
.0
+
1
));
}
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