Newer
Older
pub mod player;
mod __plugin {
use bevy::app::{App, CoreStage};
use bevy::prelude::Plugin;
use iyes_loopless::prelude::ConditionSet;
use crate::system::flow::AppState;
pub struct ControlPlugin;
impl Plugin for ControlPlugin {
fn build(&self, app: &mut App) {
app.add_system_set_to_stage(
ConditionSet::new()
.run_in_state(AppState::InGame)
.with_system(super::player::handle_player_input)
.with_system(super::player::handle_wait)
)
.add_system_set_to_stage(
CoreStage::PostUpdate,
ConditionSet::new()
.run_in_state(AppState::InGame)
.with_system(super::player::reset_player_action)
.into(),