- A simple looping animation with a single set of frames and frame rate, no control needed or provided
- A single list of frames to loop through based on a set framerate. Ideal for low-overhead animation of simple entities like a flickering lamp sprite
### Sprite Animations
TODO: Describe sprite animations
- Sets the name of the animation to play, play the animation. Simple.
- Associate one or more named animations with a sprite-having entity
- Easily switch between looping and one-off animations by name
- Interrupt the current animation temporarily with an `AnimationOverride`
### Directional Animations
TODO: Describe directional animations
- Includes a component for altering the name of a playing animation based on its value, representing direction
- Everything that a Sprite Animation does, but will automatically change between named animations based on the value of the associated `Directionality` component
### Child Animations
Adding a `ChildAnimation` to an entity with a Sprite and an animated parent will cause its status to by synced to it's `Parent` entity
- Given an entity with a `Sprite` and a`ChildOf` relation, set the atlas index of the sprite based on the parent value
## Animation Sets
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@@ -98,6 +93,7 @@ frame_time = 100
| banimate version | bevy version | tilemap version |