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Verified Commit 4ea01137 authored by Louis's avatar Louis :fire:
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[package]
name = "micro_banimate"
version = "0.10.0"
version = "0.11.0"
edition = "2021"
license = "Apache-2.0"
description = "Easily manage complex Bevy 2D sprite animations"
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......@@ -14,26 +14,21 @@ Easily manage complex 2D sprite animations
### Simple Animations
TODO: Describe simple animations
- A simple looping animation with a single set of frames and frame rate, no control needed or provided
- A single list of frames to loop through based on a set framerate. Ideal for low-overhead animation of simple entities like a flickering lamp sprite
### Sprite Animations
TODO: Describe sprite animations
- Sets the name of the animation to play, play the animation. Simple.
- Associate one or more named animations with a sprite-having entity
- Easily switch between looping and one-off animations by name
- Interrupt the current animation temporarily with an `AnimationOverride`
### Directional Animations
TODO: Describe directional animations
- Includes a component for altering the name of a playing animation based on its value, representing direction
- Everything that a Sprite Animation does, but will automatically change between named animations based on the value of the associated `Directionality` component
### Child Animations
Adding a `ChildAnimation` to an entity with a Sprite and an animated parent will cause its status to by synced to it's `Parent` entity
- Given an entity with a `Sprite` and a `ChildOf` relation, set the atlas index of the sprite based on the parent value
## Animation Sets
......@@ -98,6 +93,7 @@ frame_time = 100
| banimate version | bevy version | tilemap version |
|---------------------|--------------|------------------------------------------|
| 0.11.0 | 0.16 | n/a |
| 0.10.0 | 0.15 | n/a |
| 0.9.x | 0.14 | n/a |
| 0.8.0 | 0.13 | n/a |
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