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Commit 2eb7e8aa authored by Matthew Hall's avatar Matthew Hall
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Add information to README

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![Travis](https://travis-ci.org/mattyhall/rs-tiled.svg?branch=master)
Currently in an unfinished state, I'm afraid. I am working on it though!
Read maps from the [Tiled Map Editor](http://www.mapeditor.org/) into rust for use in video games. It is game engine agnostic and pretty barebones at the moment. Documentation is available [on rust-ci](http://rust-ci.org/mattyhall/rs-tiled/doc/tiled/).
### Things missing
There are a few things missing at the moment:
* Storing any colour - eg. transparency colours on images or background colours on maps.
* Terrain
* Loading files that aren't base64 encoded and compressed with zlib
* Tile flipping
* Image layers
* A nice API. At the moment you can access attributes and properties, find tilesets by GID and loop through the tiles. This leaves a user of the library with a bit to do.
assets/tilesheet.png by Buch (http://blog-buch.rhcloud.com/)
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