Read maps from the [Tiled Map Editor](http://www.mapeditor.org/) into rust for use in video games. It is game engine agnostic and pretty barebones at the moment. Documentation is available [on docs.rs](https://docs.rs/tiled/).
Read maps from the [Tiled Map Editor](http://www.mapeditor.org/) into rust for use in video games. It is game engine agnostic and pretty barebones at the moment. Documentation is available [on docs.rs](https://docs.rs/tiled/).
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@@ -10,7 +10,7 @@ Code contributions are welcome as are bug reports, documentation, suggestions an
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@@ -10,7 +10,7 @@ Code contributions are welcome as are bug reports, documentation, suggestions an
[There is a package on crates.io](https://crates.io/crates/tiled), to use simply add:
[There is a package on crates.io](https://crates.io/crates/tiled), to use simply add:
```
```
tiled = "0.9.3"
tiled = "0.9.5"
```
```
to the dependencies section of your Cargo.toml.
to the dependencies section of your Cargo.toml.
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@@ -27,17 +27,8 @@ fn main() {
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@@ -27,17 +27,8 @@ fn main() {
}
}
```
```
### Things missing
There are a few things missing at the moment:
- Terrain
- Tile flipping
- Image layers
- A nice API. At the moment you can access attributes and properties, find tilesets by GID and loop through the tiles. This leaves a user of the library with a bit to do.
### Licences
### Licences
assets/tilesheet.png by Buch (http://blog-buch.rhcloud.com/)
assets/tilesheet.png by Buch (https://opengameart.org/content/sci-fi-interior-tiles)