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  1. Feb 09, 2022
    • Alejandro Perea's avatar
      Hide GIDs as internal details (#135) · df98e9f3
      Alejandro Perea authored
      
      * Partial commit
      
      * Partial commit
      
      * Partial commit
      
      * Some suggested changes and fixed tests (except infinite)
      
      * Replaced `tile` member in `LayerTileRef` with a function to get an
        `Option<&Tile>`.
      
      * Replaced `Map::get_tile_by_gid` with `Map::get_tileset_for_gid`, which
        just returns the `Option<&Tileset>`. It also does a reverse search,
        which fixes the lookup in case an external tileset has grown since the
        map was last saved.
      
      * Replaced `Tileset::get_tile_by_gid` with `Tileset::get_tile`, since
        subtracting of the `first_gid` already happens when creating the
        `LayerTileRef`. Also, we eventually should remove `first_gid` from
        `Tileset`, since it should be possible to share a single tileset
        instance betweeen several maps.
      
      * Pre-allocate the tiles hash map for the expected number of tiles and
        use `or_default` instead of `or_insert_with(Default::default)`.
      
      * [nonbuilding] Move ownership of tilesets
      - Moves the ownership of tilesets from Map to an object implementing `TilesetCache`
      
      * Clean up
      
      * More cleanup
      
      * Organize layers into modules
      
      * Further modularization
      
      * Add layer wrappers
      
      * Implement `Clone + PartialEq + Debug` for wrappers
      
      * Fix example
      
      * Fix all tests except for test_infinite_tileset
      
      * Move layer utils to its own module
      
      * Better `Map::layers` documentation
      
      * `TilesetCache` -> `cache::ResourceCache`
      
      * Add `ResourcePath`, rename and add errors
      
      * Interface changes
      - Move embedded tilesets from cache to map
      - Store `Option<LayerTileData>` instead of `LayerTileData`
      
      * parser ->`&mut impl Iterator<Item=XmlEventResult>`
      
      * Document that tilesets are ordered by first GID
      
      * Fix the layer tiles using GIDs issue
      
      * Run `cargo fix`
      
      * Fix `test_infinite_tileset` tests
      
      * Implement a way to access object tile data
      
      * Rename `TiledWrapper` to `MapWrapper`
      
      * More efficient `get_or_try_insert_tileset_with`
      
      * Add `ResourcePathBuf`, use `Rc<Tileset>` in `Map`
      
      * Remove `MapTileset::first_gid`
      
      * Run `cargo fix`
      
      * Remove unrelated `Tileset` changes
      
      * Requested changes
      
      * Avoid reference counting when accessing tiles
      
      * Store tile data instead of (u32, u32)` in objects
      
      * Remove unneeded functions from `ResourceCache`
      
      * Address PR comments
      
      * Misc improvements in `layers::tile`
      
      * Improve example
      
      * Convert `LayerTile` properties to fields
      
      Co-authored-by: default avatarThorbjørn Lindeijer <bjorn@lindeijer.nl>
      df98e9f3
  2. Jan 26, 2022
    • Thorbjørn Lindeijer's avatar
      Expose types at the top level (#132) · e3d0a5c3
      Thorbjørn Lindeijer authored
      * Expose types at the top level
      
      While the modules are great for organizing the code internally, it is more
      convenient for users of the create when the types are available at the top
      level. This avoids the verbosity like "map::Map".
      
      * Changelog updated
      
      Removed the lines stating where which class has been moved, since all these
      classes are not available at the top level again.
      
      Also removed some things which I didn't think we actually noteworthy for people
      reading up on what had changed.
      
      * Restored some changelog items
      
      Removal of these items unrelated to how the data types are exposed.
      e3d0a5c3
  3. Dec 30, 2021
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