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use bevy::prelude::{App, Commands, PluginGroup, Res, Transform, Window, WindowPlugin};
use bevy::window::{WindowMode, WindowResolution};
use bevy::DefaultPlugins;
use shoot_the_revival::system::window_bounds;
fn spawn_ship(mut commands: Commands, assets: Res<AssetServer>) {
commands.spawn(SpriteBundle {
texture: assets.load("sprites/ship.png"),
transform: Transform::from_translation(bounds.half_size().extend(0.0)),
App::new()
.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
mode: WindowMode::Windowed,
title: String::from("Shoot: The Revival"),
resizable: true,
resolution: WindowResolution::new(1280.0, 800.0),
fit_canvas_to_parent: true,
..Default::default()
}),
..Default::default()
}))
.add_plugin(shoot_the_revival::system::SystemPlugin)