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use bevy::prelude::{Rect, Vec2};
pub static VIEWPORT_WIDTH: f32 = 680.0;
pub static VIEWPORT_HEIGHT: f32 = 300.0;
pub fn window_bounds() -> Rect {
Rect::from_center_size(
Vec2::new(VIEWPORT_WIDTH / 2.0, VIEWPORT_HEIGHT / 2.0),
Vec2::new(VIEWPORT_WIDTH, VIEWPORT_HEIGHT),
)
}