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use bevy::asset::LoadState;
use bevy::prelude::*;
use crate::assets::{AssetTypeLoader, SpriteSheetConfig};
use crate::system::AppState;
pub fn start_preload_resources(
mut _commands: Commands,
mut next_state: ResMut<NextState<AppState>>,
) {
// TODO: Add preload commands here
next_state.set(AppState::Setup);
}
pub fn start_load_resources(mut loader: AssetTypeLoader) {}
pub fn check_load_resources(loader: AssetTypeLoader, mut next_state: ResMut<NextState<AppState>>) {
let load_states = loader.get_all_load_state();
if load_states.iter().all(|state| *state == LoadState::Loaded) {
info!("Assets loaded successfully");