Newer
Older
use bevy::prelude::App;
fn main() {
App::new()
.add_plugins(game_core::system::SystemPluginSet)
.add_plugins(game_core::assets::AssetLoadingPlugin)
.add_plugins(game_core::assets::ConfigsPlugin)
.add_plugins(game_core::entities::EntityPluginSet)
.add_plugins(game_core::debug::DebugPlugin)
.add_plugins(bevy_rapier2d::plugin::RapierPhysicsPlugin::<()>::pixels_per_meter(18.0))
.add_plugins(micro_musicbox::CombinedAudioPlugins::<
game_core::assets::AssetHandles,
>::new())
.add_plugins(micro_ldtk::MicroLDTKPlugin)