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#![allow(clippy::type_complexity)]
use std::{collections::VecDeque, path::PathBuf, time::Duration};
use bevy::{
asset::HandleId,
prelude::*,
render::{render_resource::Extent3d, texture::DEFAULT_IMAGE_HANDLE},
Action, Attrs, AttrsOwned, Color as CosmicColor, Cursor, Edit, Family, Style as FontStyle,
Weight as FontWeight,
Affinity, AttrsList, Buffer, BufferLine, Editor, FontSystem, Metrics, Shaping, SwashCache,
use cursor::{change_cursor, hover_sprites, hover_ui};
pub use cursor::{TextHoverIn, TextHoverOut};
#[derive(Clone, Component, PartialEq, Debug)]
impl Default for CosmicText {
fn default() -> Self {
Self::OneStyle(String::new())
}
}
#[derive(Clone, Component, PartialEq, Default)]
pub enum CosmicMode {
InfiniteLine,
AutoHeight,
#[default]
Wrap,
}
#[derive(Default)]
pub enum CursorConfig {
#[default]
Default,
Events,
None,
/// Enum representing the position of the cosmic text.
#[derive(Clone, Component, Default)]
pub enum CosmicTextPosition {
#[default]
Center,
TopLeft {
padding: i32,
},
Left {
padding: i32,
},
#[derive(Event, Debug)]
pub struct CosmicTextChanged(pub (Entity, String));
pub struct CosmicMetrics {
pub font_size: f32,
pub line_height: f32,
pub scale_factor: f32,
}
impl Default for CosmicMetrics {
fn default() -> Self {
Self {
font_size: 12.,
line_height: 12.,
scale_factor: 1.,
}
}
pub struct CosmicFontSystem(pub FontSystem);
#[derive(Component)]
pub struct ReadOnly; // tag component
#[derive(Component, Debug)]
struct XOffset(Option<(f32, f32)>);
#[derive(Component)]
pub struct CosmicEditor(pub Editor);
&mut self,
text: CosmicText,
attrs: AttrsOwned,
font_system: &mut FontSystem,
) -> &mut Self {
let editor = &mut self.0;
editor.buffer_mut().lines.clear();
match text {
CosmicText::OneStyle(text) => {
editor.buffer_mut().set_text(
font_system,
text.as_str(),
attrs.as_attrs(),
Shaping::Advanced,
);
let mut cursor = editor.cursor();
cursor.line = editor.buffer_mut().lines.len() - 1;
cursor.index = editor.buffer_mut().lines[cursor.line].text().len();
editor.set_cursor(cursor);
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}
CosmicText::MultiStyle(lines) => {
for line in lines {
let mut line_text = String::new();
let mut attrs_list = AttrsList::new(attrs.as_attrs());
for (text, attrs) in line.iter() {
let start = line_text.len();
line_text.push_str(text);
let end = line_text.len();
attrs_list.add_span(start..end, attrs.as_attrs());
}
editor.buffer_mut().lines.push(BufferLine::new(
line_text,
attrs_list,
Shaping::Advanced,
));
}
}
}
self
}
/// Retrieves the cosmic text content from an editor.
///
/// # Arguments
///
/// * none, takes the rust magic ref to self
///
/// # Returns
///
/// A `String` containing the cosmic text content.
pub fn get_text(&self) -> String {
let buffer = self.0.buffer();
let mut text = String::new();
let line_count = buffer.lines.len();
for (i, line) in buffer.lines.iter().enumerate() {
text.push_str(line.text());
if i < line_count - 1 {
text.push('\n');
}
}
text
}
}
#[derive(Component)]
pub struct CosmicAttrs(pub AttrsOwned);
impl Default for CosmicAttrs {
fn default() -> Self {
CosmicAttrs(AttrsOwned::new(Attrs::new()))
}
}
#[derive(Component, Default)]
pub struct CosmicBackground(pub Option<Handle<Image>>);
#[derive(Component, Default)]
pub struct CosmicMaxLines(pub usize);
#[derive(Component, Default)]
pub struct CosmicMaxChars(pub usize);
#[derive(Component, Default)]
pub struct FillColor(pub Color);
#[derive(Bundle)]
pub struct CosmicEditUiBundle {
// Bevy UI bits
/// Describes the logical size of the node
pub node: Node,
/// Marker component that signals this node is a button
pub button: Button,
/// Styles which control the layout (size and position) of the node and it's children
/// In some cases these styles also affect how the node drawn/painted.
pub style: Style,
/// Describes whether and how the button has been interacted with by the input
pub interaction: Interaction,
/// Whether this node should block interaction with lower nodes
pub focus_policy: FocusPolicy,
/// UiNode Background Color, works as a tint.
pub background_color: BackgroundColor,
/// The background color, which serves as a "fill" for this node
pub fill_color: FillColor,
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/// The color of the Node's border
pub border_color: BorderColor,
/// This is used as the cosmic text canvas
pub image: UiImage,
/// The transform of the node
///
/// This field is automatically managed by the UI layout system.
/// To alter the position of the `NodeBundle`, use the properties of the [`Style`] component.
pub transform: Transform,
/// The global transform of the node
///
/// This field is automatically managed by the UI layout system.
/// To alter the position of the `NodeBundle`, use the properties of the [`Style`] component.
pub global_transform: GlobalTransform,
/// Describes the visibility properties of the node
pub visibility: Visibility,
/// Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
pub computed_visibility: ComputedVisibility,
/// Indicates the depth at which the node should appear in the UI
pub z_index: ZIndex,
// cosmic bits
/// text positioning enum
pub text_position: CosmicTextPosition,
/// text metrics
pub cosmic_metrics: CosmicMetrics,
/// text attributes
pub cosmic_attrs: CosmicAttrs,
/// bg img
pub background_image: CosmicBackground,
/// How many lines are allowed in buffer, 0 for no limit
pub max_lines: CosmicMaxLines,
/// How many characters are allowed in buffer, 0 for no limit
pub max_chars: CosmicMaxChars,
/// Setting this will update the buffer's text
/// Text input mode
pub mode: CosmicMode,
impl Default for CosmicEditUiBundle {
fn default() -> Self {
Self {
focus_policy: FocusPolicy::Block,
node: Default::default(),
button: Default::default(),
style: Default::default(),
border_color: BorderColor(Color::NONE),
interaction: Default::default(),
fill_color: Default::default(),
image: Default::default(),
transform: Default::default(),
global_transform: Default::default(),
visibility: Default::default(),
computed_visibility: Default::default(),
z_index: Default::default(),
text_position: Default::default(),
cosmic_metrics: Default::default(),
cosmic_attrs: Default::default(),
background_image: Default::default(),
max_lines: Default::default(),
max_chars: Default::default(),
background_color: BackgroundColor(Color::WHITE),
}
}
}
#[derive(Bundle)]
pub struct CosmicEditSpriteBundle {
// Bevy Sprite Bits
pub sprite: Sprite,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub texture: Handle<Image>,
/// User indication of whether an entity is visible
pub visibility: Visibility,
/// Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
pub computed_visibility: ComputedVisibility,
/// Widget background color
pub fill_color: FillColor,
// cosmic bits
/// text positioning enum
pub text_position: CosmicTextPosition,
/// text metrics
pub cosmic_metrics: CosmicMetrics,
/// text attributes
pub cosmic_attrs: CosmicAttrs,
/// bg img
pub background_image: CosmicBackground,
/// How many lines are allowed in buffer, 0 for no limit
pub max_lines: CosmicMaxLines,
/// How many characters are allowed in buffer, 0 for no limit
pub max_chars: CosmicMaxChars,
/// Text input mode
pub mode: CosmicMode,
impl Default for CosmicEditSpriteBundle {
fn default() -> Self {
Self {
sprite: Default::default(),
transform: Default::default(),
global_transform: Default::default(),
texture: DEFAULT_IMAGE_HANDLE.typed(),
computed_visibility: Default::default(),
fill_color: Default::default(),
text_position: Default::default(),
cosmic_metrics: Default::default(),
cosmic_attrs: Default::default(),
background_image: Default::default(),
max_lines: Default::default(),
max_chars: Default::default(),
pub cursor: Cursor,
pub lines: Vec<Vec<(String, AttrsOwned)>>,
}
pub edits: VecDeque<EditHistoryItem>,
pub current_edit: usize,
}
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/// Resource struct that keeps track of the currently active editor entity.
#[derive(Resource, Default, Deref, DerefMut)]
pub struct Focus(pub Option<Entity>);
/// Resource struct that holds configuration options for cosmic fonts.
#[derive(Resource, Clone)]
pub struct CosmicFontConfig {
pub fonts_dir_path: Option<PathBuf>,
pub font_bytes: Option<Vec<&'static [u8]>>,
pub load_system_fonts: bool, // caution: this can be relatively slow
}
impl Default for CosmicFontConfig {
fn default() -> Self {
let fallback_font = include_bytes!("./font/FiraMono-Regular-subset.ttf");
Self {
load_system_fonts: false,
font_bytes: Some(vec![fallback_font]),
fonts_dir_path: None,
}
}
}
#[derive(Resource)]
struct SwashCacheState {
swash_cache: SwashCache,
#[derive(Resource)]
struct CursorBlinkTimer(pub Timer);
#[derive(Resource)]
struct CursorVisibility(pub bool);
/// Plugin struct that adds systems and initializes resources related to cosmic edit functionality.
#[derive(Default)]
pub struct CosmicEditPlugin {
pub font_config: CosmicFontConfig,
impl Plugin for CosmicEditPlugin {
fn build(&self, app: &mut App) {
let font_system = create_cosmic_font_system(self.font_config.clone());
app.add_systems(First, (cosmic_editor_builder, on_scale_factor_change))
.add_systems(
PostUpdate,
(cosmic_edit_redraw_buffer_ui, cosmic_edit_redraw_buffer)
.after(TransformSystem::TransformPropagate),
)
.insert_resource(CursorBlinkTimer(Timer::from_seconds(
0.53,
TimerMode::Repeating,
)))
.insert_resource(CursorVisibility(true))
.insert_resource(SwashCacheState {
swash_cache: SwashCache::new(),
})
.insert_resource(CosmicFontSystem(font_system))
.insert_resource(ClickTimer(Timer::from_seconds(0.5, TimerMode::Once)))
match self.change_cursor {
CursorConfig::Default => {
app.add_systems(Update, (hover_sprites, hover_ui, change_cursor))
.add_event::<TextHoverIn>()
.add_event::<TextHoverOut>();
}
CursorConfig::Events => {
app.add_systems(Update, (hover_sprites, hover_ui))
.add_event::<TextHoverIn>()
.add_event::<TextHoverOut>();
}
CursorConfig::None => {}
}
fn save_edit_history(
editor: &mut Editor,
attrs: &AttrsOwned,
edit_history: &mut CosmicEditHistory,
) {
let edits = &edit_history.edits;
let current_lines = get_text_spans(editor.buffer(), attrs.clone());
let current_edit = edit_history.current_edit;
let mut new_edits = VecDeque::new();
new_edits.extend(edits.iter().take(current_edit + 1).cloned());
// remove old edits
if new_edits.len() > 1000 {
new_edits.drain(0..100);
}
new_edits.push_back(EditHistoryItem {
cursor: editor.cursor(),
lines: current_lines,
});
let len = new_edits.len();
*edit_history = CosmicEditHistory {
edits: new_edits,
current_edit: len - 1,
};
}
/// Adds the font system to each editor when added
fn cosmic_editor_builder(
mut added_editors: Query<(Entity, &CosmicMetrics), Added<CosmicText>>,
mut font_system: ResMut<CosmicFontSystem>,
mut commands: Commands,
) {
for (entity, metrics) in added_editors.iter_mut() {
let buffer = Buffer::new(
&mut font_system.0,
Metrics::new(metrics.font_size, metrics.line_height).scale(metrics.scale_factor),
);
// buffer.set_wrap(&mut font_system.0, cosmic_text::Wrap::None);
let editor = Editor::new(buffer);
commands.entity(entity).insert(CosmicEditor(editor));
commands.entity(entity).insert(CosmicEditHistory::default());
commands.entity(entity).insert(XOffset(None));
}
fn create_cosmic_font_system(cosmic_font_config: CosmicFontConfig) -> FontSystem {
let locale = sys_locale::get_locale().unwrap_or_else(|| String::from("en-US"));
let mut db = cosmic_text::fontdb::Database::new();
if let Some(dir_path) = cosmic_font_config.fonts_dir_path.clone() {
db.load_fonts_dir(dir_path);
}
if let Some(custom_font_data) = &cosmic_font_config.font_bytes {
for elem in custom_font_data {
db.load_font_data(elem.to_vec());
if cosmic_font_config.load_system_fonts {
db.load_system_fonts();
}
cosmic_text::FontSystem::new_with_locale_and_db(locale, db)
fn on_scale_factor_change(
mut scale_factor_changed: EventReader<WindowScaleFactorChanged>,
mut cosmic_query: Query<(&mut CosmicEditor, &CosmicMetrics, &mut XOffset)>,
mut font_system: ResMut<CosmicFontSystem>,
) {
if !scale_factor_changed.is_empty() {
let new_scale_factor = scale_factor_changed.iter().last().unwrap().scale_factor as f32;
for (mut editor, metrics, mut x_offset) in &mut cosmic_query.iter_mut() {
let font_system = &mut font_system.0;
let metrics =
Metrics::new(metrics.font_size, metrics.line_height).scale(new_scale_factor);
editor.0.buffer_mut().set_metrics(font_system, metrics);
editor.0.buffer_mut().set_redraw(true);
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}
}
}
pub fn get_node_cursor_pos(
window: &Window,
node_transform: &GlobalTransform,
size: (f32, f32),
is_ui_node: bool,
camera: &Camera,
camera_transform: &GlobalTransform,
) -> Option<(f32, f32)> {
let (x_min, y_min, x_max, y_max) = (
node_transform.affine().translation.x - size.0 / 2.,
node_transform.affine().translation.y - size.1 / 2.,
node_transform.affine().translation.x + size.0 / 2.,
node_transform.affine().translation.y + size.1 / 2.,
);
window.cursor_position().and_then(|pos| {
if is_ui_node {
if x_min < pos.x && pos.x < x_max && y_min < pos.y && pos.y < y_max {
Some((pos.x - x_min, pos.y - y_min))
} else {
None
}
} else {
camera
.viewport_to_world_2d(camera_transform, pos)
.and_then(|pos| {
if x_min < pos.x && pos.x < x_max && y_min < pos.y && pos.y < y_max {
Some((pos.x - x_min, y_max - pos.y))
} else {
None
}
})
}
})
}
/// Updates editor buffer when text component changes
fn update_buffer_text(
mut editor_q: Query<
(
&mut CosmicEditor,
&mut CosmicText,
&CosmicAttrs,
&CosmicMaxChars,
&CosmicMaxLines,
),
Changed<CosmicText>,
>,
mut font_system: ResMut<CosmicFontSystem>,
) {
for (mut editor, text, attrs, max_chars, max_lines) in editor_q.iter_mut() {
let text = trim_text(text.to_owned(), max_chars.0, max_lines.0);
editor.set_text(text, attrs.0.clone(), &mut font_system.0);
}
fn trim_text(text: CosmicText, max_chars: usize, max_lines: usize) -> CosmicText {
if max_chars == 0 && max_lines == 0 {
// no limits, no work to do
return text;
}
match text {
CosmicText::OneStyle(mut string) => {
if max_chars != 0 {
string.truncate(max_chars);
}
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if max_lines == 0 {
return CosmicText::OneStyle(string);
}
let mut line_acc = 0;
let mut char_pos = 0;
for c in string.chars() {
char_pos += 1;
if c == 0xA as char {
line_acc += 1;
if line_acc >= max_lines {
// break text to pos
string.truncate(char_pos);
break;
}
}
}
CosmicText::OneStyle(string)
}
CosmicText::MultiStyle(lines) => {
let mut char_acc = 0;
let mut line_acc = 0;
let mut trimmed_styles = vec![];
for line in lines.iter() {
line_acc += 1;
char_acc += 1; // count newlines for consistent behaviour
if (line_acc >= max_lines && max_lines > 0)
|| (char_acc >= max_chars && max_chars > 0)
{
break;
}
let mut strs = vec![];
for (string, attrs) in line.iter() {
if char_acc >= max_chars && max_chars > 0 {
break;
}
let mut string = string.clone();
if max_chars > 0 {
string.truncate(max_chars - char_acc);
char_acc += string.len();
}
if max_lines > 0 {
for c in string.chars() {
if c == 0xA as char {
line_acc += 1;
char_acc += 1; // count newlines for consistent behaviour
if line_acc >= max_lines {
break;
}
}
}
}
strs.push((string, attrs.clone()));
}
trimmed_styles.push(strs);
}
CosmicText::MultiStyle(trimmed_styles)
}
}
}
/// Returns texts from a MultiStyle buffer
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pub fn get_text_spans(
buffer: &Buffer,
default_attrs: AttrsOwned,
) -> Vec<Vec<(String, AttrsOwned)>> {
let mut spans = Vec::new();
for line in buffer.lines.iter() {
let mut line_spans = Vec::new();
let line_text = line.text();
let line_attrs = line.attrs_list();
if line_attrs.spans().is_empty() {
line_spans.push((line_text.to_string(), default_attrs.clone()));
} else {
let mut current_pos = 0;
for span in line_attrs.spans() {
let span_range = span.0;
let span_attrs = span.1.clone();
let start_index = span_range.start;
let end_index = span_range.end;
if start_index > current_pos {
// Add the text between the current position and the start of the span
let non_span_text = line_text[current_pos..start_index].to_string();
line_spans.push((non_span_text, default_attrs.clone()));
}
let span_text = line_text[start_index..end_index].to_string();
line_spans.push((span_text.clone(), span_attrs));
current_pos = end_index;
}
if current_pos < line_text.len() {
// Add the remaining text after the last span
let remaining_text = line_text[current_pos..].to_string();
line_spans.push((remaining_text, default_attrs.clone()));
}
}
spans.push(line_spans);
}
spans
}
fn get_text_size(buffer: &Buffer) -> (f32, f32) {
if buffer.layout_runs().count() == 0 {
return (0., buffer.metrics().line_height);
let width = buffer
.layout_runs()
.map(|run| run.line_w)
.reduce(f32::max)
.unwrap();
let height = buffer.layout_runs().count() as f32 * buffer.metrics().line_height;
(width, height)
pub fn get_y_offset_center(widget_height: f32, buffer: &Buffer) -> i32 {
let (_, text_height) = get_text_size(buffer);
((widget_height - text_height) / 2.0) as i32
}
pub fn get_x_offset_center(widget_width: f32, buffer: &Buffer) -> i32 {
let (text_width, _) = get_text_size(buffer);
((widget_width - text_width) / 2.0) as i32
}
mut visibility: ResMut<CursorVisibility>,
mut timer: ResMut<CursorBlinkTimer>,
mut cosmic_editor_q: Query<&mut CosmicEditor, Without<ReadOnly>>,
if let Ok(mut editor) = cosmic_editor_q.get_mut(e) {
timer.0.tick(time.delta());
if !timer.0.just_finished() && !active_editor.is_changed() {
// always start cursor visible on focus
if active_editor.is_changed() {
visibility.0 = true;
timer.0.set_elapsed(Duration::ZERO);
Some(cosmic_text::Color::rgba(0, 0, 0, 0))
};
cursor.color = new_color;
editor.0.set_cursor(cursor);
editor.0.buffer_mut().set_redraw(true);
fn freeze_cursor_blink(
mut visibility: ResMut<CursorVisibility>,
mut timer: ResMut<CursorBlinkTimer>,
active_editor: Res<Focus>,
keys: Res<Input<KeyCode>>,
char_evr: EventReader<ReceivedCharacter>,
mut editor_q: Query<&mut CosmicEditor, Without<ReadOnly>>,
) {
let inputs = [
KeyCode::Left,
KeyCode::Right,
KeyCode::Up,
KeyCode::Down,
KeyCode::Back,
KeyCode::Return,
];
if !keys.any_pressed(inputs) && char_evr.is_empty() {
return;
}
if let Some(e) = active_editor.0 {
if let Ok(mut editor) = editor_q.get_mut(e) {
timer.0.set_elapsed(Duration::ZERO);
visibility.0 = true;
let mut cursor = editor.0.cursor();
cursor.color = None;
editor.0.set_cursor(cursor);
editor.0.buffer_mut().set_redraw(true);
}
}
}
mut cosmic_editor_q_readonly: Query<&mut CosmicEditor, With<ReadOnly>>,
mut cosmic_editor_q_editable: Query<(Entity, &mut CosmicEditor), Without<ReadOnly>>,
for mut editor in &mut cosmic_editor_q_readonly.iter_mut() {
let mut cursor = editor.0.cursor();
cursor.color = Some(cosmic_text::Color::rgba(0, 0, 0, 0));
editor.0.set_cursor(cursor);
editor.0.buffer_mut().set_redraw(true);
}
if active_editor.is_changed() || active_editor.0.is_none() {
for (e, mut editor) in &mut cosmic_editor_q_editable.iter_mut() {
if e != active_editor.0.unwrap() {
cursor.color = Some(cosmic_text::Color::rgba(0, 0, 0, 0));
editor.0.set_cursor(cursor);
editor.0.buffer_mut().set_redraw(true);
}
fn clear_inactive_selection(
mut cosmic_editor_q: Query<(Entity, &mut CosmicEditor)>,
if !active_editor.is_changed() || active_editor.0.is_none() {
return;
}
for (e, mut editor) in &mut cosmic_editor_q.iter_mut() {
editor.0.set_select_opt(None);
}
}
}
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fn cosmic_edit_redraw_buffer_ui(
windows: Query<&Window, With<PrimaryWindow>>,
mut images: ResMut<Assets<Image>>,
mut swash_cache_state: ResMut<SwashCacheState>,
mut cosmic_edit_query: Query<(
&mut CosmicEditor,
&CosmicAttrs,
&CosmicBackground,
&FillColor,
&CosmicTextPosition,
&mut UiImage,
&Node,
&mut XOffset,
&mut Style,
&CosmicMode,
)>,
mut font_system: ResMut<CosmicFontSystem>,
) {
let primary_window = windows.single();
let scale = primary_window.scale_factor() as f32;
for (
mut editor,
attrs,
background_image,
fill_color,
text_position,
mut img,
node,
mut x_offset,
mut style,
mode,
) in &mut cosmic_edit_query.iter_mut()
{
editor.0.shape_as_needed(&mut font_system.0);
if !editor.0.buffer().redraw() {
continue;
}
let width = node.size().x.ceil();
let mut height = node.size().y.ceil();
let widget_height = height * scale;
let widget_width = width * scale;
let padding_x = match text_position {
CosmicTextPosition::Center => 0.,
CosmicTextPosition::TopLeft { padding } => *padding as f32,
CosmicTextPosition::Left { padding } => *padding as f32,
};
let (buffer_width, buffer_height) = match mode {
CosmicMode::InfiniteLine => (f32::MAX, widget_height),
CosmicMode::AutoHeight => (widget_width - padding_x, (i32::MAX / 2) as f32),
CosmicMode::Wrap => (widget_width - padding_x, widget_height),
};
editor
.0
.buffer_mut()
.set_size(&mut font_system.0, buffer_width, buffer_height);
if mode == &CosmicMode::AutoHeight {
let text_size = get_text_size(editor.0.buffer());
let text_height = (text_size.1 + 30.) / primary_window.scale_factor() as f32;
style.height = Val::Px(height);
}
}
redraw_buffer_common(
mode,
&mut x_offset,
&mut images,
&mut swash_cache_state,
&mut editor.0,
attrs,
background_image.0.clone(),
fill_color.0,
&mut img.texture,
text_position,
&mut font_system,
scale,
width,
height,
);
}
}
fn cosmic_edit_redraw_buffer(
windows: Query<&Window, With<PrimaryWindow>>,
mut images: ResMut<Assets<Image>>,
mut swash_cache_state: ResMut<SwashCacheState>,
mut cosmic_edit_query: Query<(
&mut CosmicEditor,
&CosmicTextPosition,
&mut Handle<Image>,
)>,
mut font_system: ResMut<CosmicFontSystem>,
let scale = primary_window.scale_factor() as f32;
) in &mut cosmic_edit_query.iter_mut()
{
editor.0.shape_as_needed(&mut font_system.0);
if !editor.0.buffer().redraw() {
continue;
}
let width = sprite.custom_size.unwrap().x.ceil();
let mut height = sprite.custom_size.unwrap().y.ceil();
let widget_height = height * scale;
let widget_width = width * scale;
let (buffer_width, buffer_height) = match mode {
CosmicMode::InfiniteLine => (f32::MAX, widget_height),
CosmicMode::AutoHeight => (widget_width, (i32::MAX / 2) as f32), // TODO: workaround
CosmicMode::Wrap => (widget_width, widget_height),
};
editor
.0
.buffer_mut()
.set_size(&mut font_system.0, buffer_width, buffer_height);
if mode == &CosmicMode::AutoHeight {
let text_size = get_text_size(editor.0.buffer());
let text_height = (text_size.1 + 30.) / primary_window.scale_factor() as f32;
sprite.custom_size.unwrap().y = height;
}
}
text_position,
&mut font_system,
#[allow(clippy::too_many_arguments)]
fn redraw_buffer_common(
mode: &CosmicMode,
x_offset: &mut XOffset,
images: &mut ResMut<Assets<Image>>,
swash_cache_state: &mut ResMut<SwashCacheState>,
editor: &mut Editor,
attrs: &CosmicAttrs,