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let (padding_x, padding_y) = match text_position {
get_x_offset_center(width * scale_factor, editor.0.buffer()),
get_y_offset_center(height * scale_factor, editor.0.buffer()),
CosmicTextPosition::TopLeft { padding } => (*padding, *padding),
CosmicTextPosition::Left { padding } => (
*padding,
get_y_offset_center(height * scale_factor, editor.0.buffer()),
),
};
let point = |node_cursor_pos: (f32, f32)| {
(
(node_cursor_pos.0 * scale_factor) as i32 - padding_x,
(node_cursor_pos.1 * scale_factor) as i32 - padding_y,
)
};
if buttons.just_pressed(MouseButton::Left) {
if let Some(node_cursor_pos) = get_node_cursor_pos(
primary_window,
node_transform,
is_ui_node,
camera,
camera_transform,
) {
let (mut x, y) = point(node_cursor_pos);
x += x_offset.0.unwrap_or((0., 0.)).0 as i32;
editor.0.action(&mut font_system.0, Action::Drag { x, y });
editor.0.action(&mut font_system.0, Action::Click { x, y });
return;
}
if buttons.pressed(MouseButton::Left) {
if let Some(node_cursor_pos) = get_node_cursor_pos(
primary_window,
node_transform,
(width, height),
is_ui_node,
camera,
camera_transform,
) {
let (mut x, y) = point(node_cursor_pos);
x += x_offset.0.unwrap_or((0., 0.)).0 as i32;
if active_editor.is_changed() && !shift {
editor.0.action(&mut font_system.0, Action::Click { x, y });
editor.0.action(&mut font_system.0, Action::Drag { x, y });
return;
}
for ev in scroll_evr.iter() {
match ev.unit {
MouseScrollUnit::Line => {
&mut font_system.0,
Action::Scroll {
lines: -ev.y as i32,
},
);
}
MouseScrollUnit::Pixel => {
let line_height = editor.0.buffer().metrics().line_height;
editor.0.action(
&mut font_system.0,
Action::Scroll {
lines: -(ev.y / line_height) as i32,
},
);
if readonly {
return;
}
if let Some(select) = editor.0.select_opt() {
if editor.0.cursor().line == select.line && editor.0.cursor().index == select.index
{
editor.0.set_select_opt(None);
let mut is_edit = is_clipboard;
let mut is_return = false;
if keys.just_pressed(KeyCode::Return) {
is_return = true;
if (max_lines.0 == 0 || editor.0.buffer().lines.len() < max_lines.0)
&& (max_chars.0 == 0 || editor.get_text().len() < max_chars.0)
{
// to have new line on wasm rather than E
editor.0.action(&mut font_system.0, Action::Insert('\n'));
}
if !(is_clipboard || is_return) {
for char_ev in char_evr.iter() {
is_edit = true;
if *is_deleting {
editor.0.action(&mut font_system.0, Action::Backspace);
} else if max_chars.0 == 0 || editor.get_text().len() < max_chars.0 {
editor
.0
.action(&mut font_system.0, Action::Insert(char_ev.char));
if !is_edit {
return;
}
evw_changed.send(CosmicTextChanged((entity, editor.get_text())));
if let Some(last_edit_duration) = *edits_duration {
if Duration::from_millis(now_ms as u64) - last_edit_duration
> Duration::from_millis(150)
{
save_edit_history(&mut editor.0, attrs, &mut edit_history);
*edits_duration = Some(Duration::from_millis(now_ms as u64));
}
save_edit_history(&mut editor.0, attrs, &mut edit_history);
*edits_duration = Some(Duration::from_millis(now_ms as u64));
#[allow(clippy::too_many_arguments)]
mode: &CosmicMode,
x_offset: &mut XOffset,
images: &mut ResMut<Assets<Image>>,
swash_cache_state: &mut ResMut<SwashCacheState>,
background_image: Option<Handle<Image>>,
cosmic_canvas_img_handle: &mut Handle<Image>,
text_position: &CosmicTextPosition,
font_system: &mut ResMut<CosmicFontSystem>,
scale_factor: f32,
original_width: f32,
original_height: f32,
) {
let widget_width = original_width * scale_factor;
let widget_height = original_height * scale_factor;
let mut cursor_x = 0.;
if mode == &CosmicMode::InfiniteLine {
if let Some(line) = editor.buffer().layout_runs().next() {
for (idx, glyph) in line.glyphs.iter().enumerate() {
if editor.cursor().affinity == Affinity::Before {
if idx <= editor.cursor().index {
} else if idx < editor.cursor().index {
cursor_x += glyph.w;
} else {
break;
if mode == &CosmicMode::InfiniteLine && x_offset.0.is_none() {
let padding_x = match text_position {
CosmicTextPosition::Center => get_x_offset_center(widget_width, editor.buffer()),
CosmicTextPosition::TopLeft { padding } => *padding,
CosmicTextPosition::Left { padding } => *padding,
};
*x_offset = XOffset(Some((0., widget_width - 2. * padding_x as f32)));
}
if let Some((x_min, x_max)) = x_offset.0 {
if cursor_x > x_max {
let diff = cursor_x - x_max;
*x_offset = XOffset(Some((x_min + diff, cursor_x)));
}
if cursor_x < x_min {
let diff = x_min - cursor_x;
*x_offset = XOffset(Some((cursor_x, x_max - diff)));
let font_color = attrs
.0
.color_opt
.unwrap_or(cosmic_text::Color::rgb(0, 0, 0));
let mut pixels = vec![0; widget_width as usize * widget_height as usize * 4];
if let Some(bg_image) = background_image {
if let Some(image) = images.get(&bg_image) {
let mut dynamic_image = image.clone().try_into_dynamic().unwrap();
if image.size().x != widget_width || image.size().y != widget_height {
dynamic_image = dynamic_image.resize_to_fill(
widget_width as u32,
widget_height as u32,
FilterType::Triangle,
);
for (i, (_, _, rgba)) in dynamic_image.pixels().enumerate() {
if let Some(p) = pixels.get_mut(i * 4..(i + 1) * 4) {
p[0] = rgba[0];
p[1] = rgba[1];
p[2] = rgba[2];
p[3] = rgba[3];
}
for pixel in pixels.chunks_exact_mut(4) {
pixel[0] = (bg.r() * 255.) as u8; // Red component
pixel[1] = (bg.g() * 255.) as u8; // Green component
pixel[2] = (bg.b() * 255.) as u8; // Blue component
pixel[3] = (bg.a() * 255.) as u8; // Alpha component
}
}
let (padding_x, padding_y) = match text_position {
CosmicTextPosition::Center => (
get_x_offset_center(widget_width, editor.buffer()),
get_y_offset_center(widget_height, editor.buffer()),
),
CosmicTextPosition::TopLeft { padding } => (*padding, *padding),
CosmicTextPosition::Left { padding } => (
*padding,
get_y_offset_center(widget_height, editor.buffer()),
),
};
editor.draw(
&mut font_system.0,
swash_cache,
font_color,
|x, y, w, h, color| {
for row in 0..h as i32 {
for col in 0..w as i32 {
draw_pixel(
&mut pixels,
widget_width as i32,
widget_height as i32,
x + col + padding_x - x_offset.0.unwrap_or((0., 0.)).0 as i32,
y + row + padding_y,
color,
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if let Some(prev_image) = images.get_mut(cosmic_canvas_img_handle) {
if *cosmic_canvas_img_handle == bevy::render::texture::DEFAULT_IMAGE_HANDLE.typed() {
let mut prev_image = prev_image.clone();
prev_image.data.clear();
prev_image.data.extend_from_slice(pixels.as_slice());
prev_image.resize(Extent3d {
width: widget_width as u32,
height: widget_height as u32,
depth_or_array_layers: 1,
});
let handle_id: HandleId = HandleId::random::<Image>();
let new_handle: Handle<Image> = Handle::weak(handle_id);
let new_handle = images.set(new_handle, prev_image);
*cosmic_canvas_img_handle = new_handle;
} else {
prev_image.data.clear();
prev_image.data.extend_from_slice(pixels.as_slice());
prev_image.resize(Extent3d {
width: widget_width as u32,
height: widget_height as u32,
depth_or_array_layers: 1,
});
editor.buffer_mut().set_redraw(false);
}
fn cosmic_edit_redraw_buffer_ui(
windows: Query<&Window, With<PrimaryWindow>>,
mut images: ResMut<Assets<Image>>,
mut swash_cache_state: ResMut<SwashCacheState>,
mut cosmic_edit_query: Query<(
&mut CosmicEditor,
&CosmicTextPosition,
&mut UiImage,
&Node,
)>,
mut font_system: ResMut<CosmicFontSystem>,
let scale = primary_window.scale_factor() as f32;
text_position,
mut img,
node,
) in &mut cosmic_edit_query.iter_mut()
{
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editor.0.shape_as_needed(&mut font_system.0);
if !editor.0.buffer().redraw() {
continue;
}
let width = node.size().x;
let mut height = node.size().y;
let widget_height = height * scale;
let widget_width = width * scale;
let (buffer_width, buffer_height) = match mode {
CosmicMode::InfiniteLine => (f32::MAX, widget_height),
CosmicMode::AutoHeight => (widget_width, (i32::MAX / 2) as f32),
CosmicMode::Wrap => (widget_width, widget_height),
};
editor
.0
.buffer_mut()
.set_size(&mut font_system.0, buffer_width, buffer_height);
if mode == &CosmicMode::AutoHeight {
let text_size = get_text_size(editor.0.buffer());
let text_height = (text_size.1 / primary_window.scale_factor() as f32) + 30.;
if text_height > height {
height = text_height;
style.height = Val::Px(height);
}
}
text_position,
&mut font_system,
#[derive(Resource)]
struct CursorBlinkTimer(pub Timer);
#[derive(Resource)]
struct CursorVisibility(pub bool);
mut visibility: ResMut<CursorVisibility>,
mut timer: ResMut<CursorBlinkTimer>,
mut cosmic_editor_q: Query<&mut CosmicEditor, Without<ReadOnly>>,
if let Ok(mut editor) = cosmic_editor_q.get_mut(e) {
timer.0.tick(time.delta());
if !timer.0.just_finished() && !active_editor.is_changed() {
// always start cursor visible on focus
if active_editor.is_changed() {
visibility.0 = true;
timer.0.set_elapsed(Duration::ZERO);
Some(cosmic_text::Color::rgba(0, 0, 0, 0))
};
cursor.color = new_color;
editor.0.set_cursor(cursor);
editor.0.buffer_mut().set_redraw(true);
fn freeze_cursor_blink(
mut visibility: ResMut<CursorVisibility>,
mut timer: ResMut<CursorBlinkTimer>,
active_editor: Res<Focus>,
keys: Res<Input<KeyCode>>,
char_evr: EventReader<ReceivedCharacter>,
mut editor_q: Query<&mut CosmicEditor, Without<ReadOnly>>,
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) {
let inputs = [
KeyCode::Left,
KeyCode::Right,
KeyCode::Up,
KeyCode::Down,
KeyCode::Back,
KeyCode::Return,
];
if !keys.any_pressed(inputs) && char_evr.is_empty() {
return;
}
if let Some(e) = active_editor.0 {
if let Ok(mut editor) = editor_q.get_mut(e) {
timer.0.set_elapsed(Duration::ZERO);
visibility.0 = true;
let mut cursor = editor.0.cursor();
cursor.color = None;
editor.0.set_cursor(cursor);
editor.0.buffer_mut().set_redraw(true);
}
}
}
mut cosmic_editor_q_readonly: Query<&mut CosmicEditor, With<ReadOnly>>,
mut cosmic_editor_q_editable: Query<(Entity, &mut CosmicEditor), Without<ReadOnly>>,
for mut editor in &mut cosmic_editor_q_readonly.iter_mut() {
let mut cursor = editor.0.cursor();
cursor.color = Some(cosmic_text::Color::rgba(0, 0, 0, 0));
editor.0.set_cursor(cursor);
editor.0.buffer_mut().set_redraw(true);
}
if active_editor.is_changed() || active_editor.0.is_none() {
for (e, mut editor) in &mut cosmic_editor_q_editable.iter_mut() {
if e != active_editor.0.unwrap() {
cursor.color = Some(cosmic_text::Color::rgba(0, 0, 0, 0));
editor.0.set_cursor(cursor);
editor.0.buffer_mut().set_redraw(true);
}
fn clear_inactive_selection(
mut cosmic_editor_q: Query<(Entity, &mut CosmicEditor)>,
if !active_editor.is_changed() || active_editor.0.is_none() {
return;
}
for (e, mut editor) in &mut cosmic_editor_q.iter_mut() {
editor.0.set_select_opt(None);
}
}
}
fn cosmic_edit_redraw_buffer(
windows: Query<&Window, With<PrimaryWindow>>,
mut images: ResMut<Assets<Image>>,
mut swash_cache_state: ResMut<SwashCacheState>,
mut cosmic_edit_query: Query<(
&mut CosmicEditor,
&CosmicTextPosition,
&mut Handle<Image>,
)>,
mut font_system: ResMut<CosmicFontSystem>,
let scale = primary_window.scale_factor() as f32;
) in &mut cosmic_edit_query.iter_mut()
{
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editor.0.shape_as_needed(&mut font_system.0);
if !editor.0.buffer().redraw() {
continue;
}
let width = sprite.custom_size.unwrap().x;
let mut height = sprite.custom_size.unwrap().y;
let widget_height = height * scale;
let widget_width = width * scale;
let (buffer_width, buffer_height) = match mode {
CosmicMode::InfiniteLine => (f32::MAX, widget_height),
CosmicMode::AutoHeight => (widget_width, (i32::MAX / 2) as f32), // TODO: workaround
CosmicMode::Wrap => (widget_width, widget_height),
};
editor
.0
.buffer_mut()
.set_size(&mut font_system.0, buffer_width, buffer_height);
if mode == &CosmicMode::AutoHeight {
let text_size = get_text_size(editor.0.buffer());
let text_height = (text_size.1 / primary_window.scale_factor() as f32) + 30.;
if text_height > height {
height = text_height;
sprite.custom_size.unwrap().y = height;
}
}
text_position,
&mut font_system,
width,
height,
);
}
}
fn draw_pixel(
buffer: &mut [u8],
width: i32,
height: i32,
x: i32,
y: i32,
color: cosmic_text::Color,
) {
// TODO: perftest this fn against previous iteration
let a_a = color.a() as u32;
if a_a == 0 {
// Do not draw if alpha is zero
return;
}
if y < 0 || y >= height {
// Skip if y out of bounds
return;
}
if x < 0 || x >= width {
// Skip if x out of bounds
return;
}
let offset = (y as usize * width as usize + x as usize) * 4;
let bg = Color::rgba_u8(
buffer[offset],
buffer[offset + 1],
buffer[offset + 2],
buffer[offset + 3],
);
// TODO: if alpha is 100% or bg is empty skip blending
let fg = Color::rgba_u8(color.r(), color.g(), color.b(), color.a());
let premul = fg * Vec3::splat(color.a() as f32 / 255.0);
let out = premul + bg * (1.0 - fg.a());
buffer[offset + 2] = (out.b() * 255.0) as u8;
buffer[offset + 1] = (out.g() * 255.0) as u8;
buffer[offset] = (out.r() * 255.0) as u8;
buffer[offset + 3] = (bg.a() * 255.0) as u8;
#[cfg(target_arch = "wasm32")]
pub fn get_timestamp() -> f64 {
js_sys::Date::now()
}
#[cfg(not(target_arch = "wasm32"))]
pub fn get_timestamp() -> f64 {
use std::time::SystemTime;
use std::time::UNIX_EPOCH;
let duration = SystemTime::now().duration_since(UNIX_EPOCH).unwrap();
duration.as_millis() as f64
}
#[cfg(test)]
mod tests {
use crate::*;
fn test_spawn_cosmic_edit_system(mut commands: Commands) {
commands.spawn(CosmicEditUiBundle {
text_setter: CosmicText::OneStyle("Blah".into()),
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}
#[test]
fn test_spawn_cosmic_edit() {
let mut app = App::new();
app.add_plugins(TaskPoolPlugin::default());
app.add_plugins(AssetPlugin::default());
app.insert_resource(CosmicFontSystem(create_cosmic_font_system(
CosmicFontConfig::default(),
)));
app.add_systems(Update, test_spawn_cosmic_edit_system);
let input = Input::<KeyCode>::default();
app.insert_resource(input);
let mouse_input: Input<MouseButton> = Input::<MouseButton>::default();
app.insert_resource(mouse_input);
app.add_asset::<Image>();
app.add_event::<ReceivedCharacter>();
app.update();
let mut text_nodes_query = app.world.query::<&CosmicEditor>();
for cosmic_editor in text_nodes_query.iter(&app.world) {
insta::assert_debug_snapshot!(cosmic_editor
.0
.buffer()
.lines
.iter()
.map(|line| line.text())
.collect::<Vec<_>>());
}
}
}