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use bevy::{core_pipeline::clear_color::ClearColorConfig, prelude::*, window::PrimaryWindow};
use bevy_cosmic_edit::{
AttrsOwned, CosmicAttrs, CosmicEditBundle, CosmicEditPlugin, CosmicFontConfig, CosmicMetrics,
CosmicText, CosmicTextPosition, Focus,
fn setup(mut commands: Commands, windows: Query<&Window, With<PrimaryWindow>>) {
let primary_window = windows.single();
let camera_bundle = Camera2dBundle {
camera_2d: Camera2d {
clear_color: ClearColorConfig::Custom(Color::WHITE),
},
..default()
};
let mut attrs = cosmic_text::Attrs::new();
attrs = attrs.family(cosmic_text::Family::Name("Victor Mono"));
attrs = attrs.color(cosmic_text::Color::rgb(0x94, 0x00, 0xD3));
let cosmic_edit = (
CosmicEditBundle {
metrics: CosmicMetrics {
font_size: 14.,
line_height: 18.,
scale_factor,
},
text_position: CosmicTextPosition::Center,
attrs: CosmicAttrs(AttrsOwned::new(attrs)),
text_setter: CosmicText::OneStyle("😀😀😀 x => y".to_string()),
SpriteBundle {
sprite: Sprite {
custom_size: Some(Vec2::new(primary_window.width(), primary_window.height())),
..default()
},
..default()
let cosmic_edit = commands.spawn(cosmic_edit).id();
let font_bytes: &[u8] = include_bytes!("../assets/fonts/VictorMono-Regular.ttf");
let font_config = CosmicFontConfig {
fonts_dir_path: None,
font_bytes: Some(vec![font_bytes]),
load_system_fonts: true,
};
.add_plugins(CosmicEditPlugin {
font_config,
..default()
})