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  1. Apr 30, 2024
  2. Apr 29, 2024
  3. Apr 26, 2024
  4. Apr 19, 2024
  5. Apr 10, 2024
  6. Apr 09, 2024
  7. Apr 06, 2024
    • sam edelsten's avatar
      internal placeholder plugin (#125) · aa836324
      sam edelsten authored
      
      * internal placeholder plugin
      
      * fix panic on placeholder editor input
      
      * remove autofocus in placeholder example
      
      * make `Placeholder.active` private
      
      * remove placeholder on input
      
      * fix multi-byte char in placeholder
      
      * show placeholder on empty editor
      
      * add guards to placeholder add fns
      
      * fix placeholder displaying incorrectly on input
      
      * fix flash when backspacing empty placeholder
      
      also properly fix the first-char display error
      
      * hacky fix for delete key breaking placeholder
      
      * fix newline issues in placeholder
      
      * fix clippy
      
      * update changelog, bump version
      
      ---------
      
      Co-authored-by: default avatarStaffEngineer <111751109+StaffEngineer@users.noreply.github.com>
      Co-authored-by: default avatarStaffEngineer <velo.app1@gmail.com>
      aa836324
  8. Mar 20, 2024
    • sam edelsten's avatar
      Cosmic text 0.11 (#124) · 696fe6f7
      sam edelsten authored
      
      * barely got text entry working again
      
      * remove local optimizations
      
      i should really put them somewhere else on my machine
      
      * delete most stuff to get the basics nearly working
      
      * editable text
      
      lots of cloning but seems to be the only way if buffers are in the ECS
      
      editor widgets don't relayout when edited, but when unfocused the buffer does
      
      * fix backspace on native and make basic_ui wasm editable
      
      * fix mid-edit layout
      
      * reimplement text cursor blinking
      
      uhoh it's looking like im using the not a starting point pr as a starting point lol
      
      * update `basic_sprite` example
      
      adds a util crate for common example systems
      also removes history tracking structs
      
      * `image_background`+`bevy_api_testing` examples
      
      MV `bevy_api_testing.rs` > `sprite_and_ui_clickable.rs`
      
      * remove `CosmicText` in favor of buffer functions
      
      simplifys API and mirrors Bevy's Text functions more closely
      
      * strip autoheight + example, update other examples
      
      * fix wasm compilation
      
      * clippy
      
      * fix text
      
      * fix clippy
      
      * fix wasm
      
      * fix import
      
      * add changelog
      
      * fix mouse cursor hover on sprite widget
      
      * fix editor cursor location when edited
      
      * fix blank widget when focused on startup
      
      * configurable cursor/selection colors
      
      * run layout functions when needed
      
      * fix ui widget mouse cursor
      
      * fix scale change
      
      ---------
      
      Co-authored-by: default avatarDima <Dmytro.Rets@Gamesys.co.uk>
      Co-authored-by: default avatarStaffEngineer <velo.app1@gmail.com>
      696fe6f7
  9. Mar 05, 2024
    • sam edelsten's avatar
      Bevy 0.13 (#123) · 2330358c
      sam edelsten authored
      * migrate to bevy 0.13
      
      * Update readme.md
      
      * bump version
      
      * bump version correctly lol
      
      * cargo clippy
      
      * Update config.toml
      2330358c
  10. Dec 19, 2023
  11. Nov 10, 2023
  12. Nov 09, 2023
  13. Nov 02, 2023
    • sam's avatar
      Simplify main render system (#106) · 0bb15dea
      sam authored
      * add TODOs
      
      * separate CosmicEdit from display
      
      breaks loads of stuff: sizing, click functions, cursor hovering just a few
      
      Only tested on login example
      
      not optimized; spams handle weak clones to ensure got correct handle (will be fixed by new handle swapping routine)
      
      not sure about the API changes but might just need to get used to it, is much more extensible
      
      * break render function apart
      
      centered padding now broken, not tested other text positions
      
      * reshape earlier in render to fix padding issue
      
      * move image creation to own system
      
      * resize internal sprite to computed UI size
      
      * prevent panic on zero size UI elements
      
      * clicks + editor-display one-to-many relationships
      
      * add render systemset
      
      * fix hoverable invisible sprites
      
      * update examples
      
      * fix auto-height bugs
      
      * clippy
      0bb15dea
  14. Oct 27, 2023
  15. Oct 26, 2023
  16. Oct 25, 2023
  17. Oct 24, 2023
    • sam edelsten's avatar
      use bevy builtins; single canvas image · 748b8ea1
      sam edelsten authored
      adds a `CosmicCanvas` component to hold the image cosmic draws to. allows easier interop between UI and Sprite widgets
      
      Each type of widget now uses a single `CosmicEditBundle`, adding widget specific components with `.insert()` or as tuples.
      748b8ea1
  18. Oct 05, 2023
    • StaffEngineer's avatar
      update example for wasm (#76) · 4797dbd4
      StaffEngineer authored
      4797dbd4
    • sam's avatar
      Placeholders (#74) · eadba6fc
      sam authored
      
      * first draft
      
      * refine placeholder logic
      
      bug: inputting and deleting a char on a widget quickly (i think at cursor blink speed) hold the input visually for that blink duration.
      
      needs testing: placeholder specific attrs
      
      * fix conflict with #73
      
      * update placeholder attrs
      
      * small fixes
      
      * fix cursor showing on empty readonly widgets
      
      ---------
      
      Co-authored-by: default avatarStaffEngineer <velo.app1@gmail.com>
      eadba6fc
  19. Oct 04, 2023
  20. Oct 03, 2023
  21. Oct 02, 2023
    • sam's avatar
      rewrite `draw_pixel` for correct color blending (#61) · 77720a77
      sam authored
      * rewrite `draw_pixel`
      
      causes overlayed text to appear correctly blended
      
      Breaking Changes:
       - CosmicEdit*Bundle::background_color renamed to fill_color, and takes a new `FillColor(pub Color)`
      
      * fix clippy
      77720a77
  22. Sep 29, 2023
    • StaffEngineer's avatar
      auto height && refactoring (#59) · f91db1b9
      StaffEngineer authored
      * Add text position Left
      
      * Support infinite-line mode
      
      * update readme
      
      * update default mode name
      
      * Add auto-height mode, refactoring
      
      * Clippy
      f91db1b9
  23. Sep 27, 2023
  24. Sep 26, 2023
  25. Sep 18, 2023
  26. Sep 17, 2023
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