- Feb 04, 2025
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sam edelsten authored
* remove unused `num` deps * skip inserting `SwashCache`, it's inserted by `bevy_text` * add focus observer to example * unify plugin patterns * typos + remove some commented out code * prevent widget console spam * fix password example crash
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- Dec 12, 2024
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Caleb Yates authored
* wip: seperating cursor event handling preparing to directly use bevy::picking instead * mark: removed all padding and offset from render code * bug: not rendering until focussed? * feat: text now follows horizontal alignment * add: example basic_sprite_editor * feat: now centers vertically as well * todo: get proper clicking input to work Translating from widget to buffer coord space is annoying ngl * feat: top_padding works correctly with click input * refactor: moved output under render_implemetations module * bug: for some reason, renders the same image to all editors? * fix: editors render properly now * mark: shift key supported in sprites * feat: all click funcionatlity for sprites work! * feat: primary input uses bevy::picking * refactor: moved `RelativeCoord` into render_implementations/coords.rs * refactor: moved `CosmicWidgetSize` into render_implementations/widget_size.rs * refactor: Seperating input.rs into submodules * wip: refactoring input into drag * todo: finish hover impl * todo: implement proper hovering * feat: cursor hovering is well behaved! * mark: doesn't deselect on dragend * add: input/cursor_visbility.rs and various module refactors * feat: focus_on_click observer * mark: doctests all pass * refactor: scan.rs in render_implementations and removed editor examples * fmt * fix: compiles on wasm now * fix: ui clicking works now * todo: use new EditorBuffer API * todo: finish refactor into editor_buffer.rs module * todo: refactor all code to use EditorBuffer * feat: all compiles! * todo: fix bug where cursor doesn't show on empty editors * fix: cursor blinks in empty wdigets now * add: veritcal scrolling only kicks in with canvas larger than render target * fix: infinite line works * chore: added CosmicWrap::InfiniteLine where removed before because of pancis * chore: minor privacy restrictions * fix: no warnings in examples
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- Dec 06, 2024
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Caleb Yates authored
* feat: main code compiles (untested) * feat: basic_sprite example works as expected * mark: example basic_ui works * mark: every_option example works except for the border, which was just removed * mark: example font_per_widget works * mark: image_background example works * marK: multiple_sprites example works * marK: placeholder example works * marK: readonly example works * marK: readonly example works * mark: final example works! * feat: updated module structure to use a prelude * feat: fixed all warnings * fix: tests pass * refactor: `CosmicBuffer` -> `CosmicEditBuffer` as `bevy::text::CosmicBuffer` already exists * todo: remove cosmic source component * refactor: Removed `CosmicSource` * feat: Removed old `CosmicWidgetSize` component in favour of an implementation-specific getter world query * feat: half the examples compiling and working Except for this annoying bug with the ui looking weird * mark: only every_option example to go * feat: All examples ported over * refactor: Renamed `ScrollDisabled` to `ScrollEnabled` * fix: cargo doc returns no warnings * refactor: Using bevy builtin `SwashCache` * fix: documentation is now more consistent * fix: documentation and privacy are now much better * fix: wasm compiles again * refactor: utils is now private module * doc: minor adjustments * fix: utils module now public * doc: documented `print_editor_sizes` * fmt * doc: todo * todo: move all target-specific code into render_targets module * todo: clean up lots of mathy code todo with render boxes * wip: trying to debug annoying UI start glitch * feat: fixed final UI bug * fmt
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- Nov 29, 2024
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Caleb Yates authored
* fix: Implement reflect for FocusedWidget * refactor: using `bevy_math::Rect.contains` implementation to clean up code * fix: clippy is happy now * fix: fmt is happy now * add: Lots of Reflect impls and type registrations * refactor: moved certain type registrations into their own modules
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- Jul 11, 2024
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databasedav authored
* update to bevy 0.14, cosmic-text 0.12 * fmt * clippy fixes
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- Apr 30, 2024
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sam edelsten authored
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sam edelsten authored
also renames some structs
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- Apr 29, 2024
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sam edelsten authored
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sam edelsten authored
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- Apr 10, 2024
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sam edelsten authored
* use editor buffer for infinite line need to get my numbers right but the implementation is doing at least something again * working infiniteline (when mode != center) * add minimum padding, fixing centered infiniteline * user editable min padding on center infiniteline
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sam edelsten authored
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sam edelsten authored
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sam edelsten authored
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- Apr 09, 2024
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sam edelsten authored
need to get my numbers right but the implementation is doing at least something again
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- Mar 20, 2024
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sam edelsten authored
* barely got text entry working again * remove local optimizations i should really put them somewhere else on my machine * delete most stuff to get the basics nearly working * editable text lots of cloning but seems to be the only way if buffers are in the ECS editor widgets don't relayout when edited, but when unfocused the buffer does * fix backspace on native and make basic_ui wasm editable * fix mid-edit layout * reimplement text cursor blinking uhoh it's looking like im using the not a starting point pr as a starting point lol * update `basic_sprite` example adds a util crate for common example systems also removes history tracking structs * `image_background`+`bevy_api_testing` examples MV `bevy_api_testing.rs` > `sprite_and_ui_clickable.rs` * remove `CosmicText` in favor of buffer functions simplifys API and mirrors Bevy's Text functions more closely * strip autoheight + example, update other examples * fix wasm compilation * clippy * fix text * fix clippy * fix wasm * fix import * add changelog * fix mouse cursor hover on sprite widget * fix editor cursor location when edited * fix blank widget when focused on startup * configurable cursor/selection colors * run layout functions when needed * fix ui widget mouse cursor * fix scale change --------- Co-authored-by:
Dima <Dmytro.Rets@Gamesys.co.uk> Co-authored-by:
StaffEngineer <velo.app1@gmail.com>
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- Mar 05, 2024
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sam edelsten authored
* migrate to bevy 0.13 * Update readme.md * bump version * bump version correctly lol * cargo clippy * Update config.toml
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- Dec 27, 2023
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Dima authored
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- Nov 10, 2023
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sam edelsten authored
fix didnt work, no need to keep the over complicated function
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sam edelsten authored
i need a higher pixel count to be sure
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- Nov 09, 2023
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sam edelsten authored
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- Nov 02, 2023
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sam authored
* add TODOs * separate CosmicEdit from display breaks loads of stuff: sizing, click functions, cursor hovering just a few Only tested on login example not optimized; spams handle weak clones to ensure got correct handle (will be fixed by new handle swapping routine) not sure about the API changes but might just need to get used to it, is much more extensible * break render function apart centered padding now broken, not tested other text positions * reshape earlier in render to fix padding issue * move image creation to own system * resize internal sprite to computed UI size * prevent panic on zero size UI elements * clicks + editor-display one-to-many relationships * add render systemset * fix hoverable invisible sprites * update examples * fix auto-height bugs * clippy
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- Oct 30, 2023
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sam authored
* rework placeholders to use single editor * add default placeholder color * move placeholder systems out of main render * explicit ordering for password/placeholder systems
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- Oct 27, 2023
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sam edelsten authored
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sam edelsten authored
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sam edelsten authored
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- Oct 26, 2023
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sam edelsten authored
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sam edelsten authored
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sam edelsten authored
unicode chars are buggy in this commit
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sam edelsten authored
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- Oct 25, 2023
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sam edelsten authored
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sam edelsten authored
i do not like the online merge conflict editor
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sam edelsten authored
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sam edelsten authored
adds bullet (U+2022) to font subset replaces rendered text with bullets in password fields - selection in password widgets is buggy
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- Oct 24, 2023
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sam authored
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sam edelsten authored
adds a `CosmicCanvas` component to hold the image cosmic draws to. allows easier interop between UI and Sprite widgets Each type of widget now uses a single `CosmicEditBundle`, adding widget specific components with `.insert()` or as tuples.
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- Oct 13, 2023
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sam edelsten authored
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- Oct 12, 2023
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sam edelsten authored
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sam edelsten authored
Merged redraw and redraw_ui into a single function, in order to make placeholder and password code easier Moved most of redraw_common into main redraw function, having type wrangling issues with the image replace function
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