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  1. May 14, 2022
  2. Apr 23, 2022
  3. Mar 19, 2022
  4. Mar 05, 2022
  5. Feb 16, 2022
    • Jerome Humbert's avatar
      Add `TweenCompleted` event · e31e76dc
      Jerome Humbert authored
      Add a mechanism to `Tween<T>` to raise a Bevy event once the tween
      completed. The event raising can be enabled with `set_completed_event()`
      and `with_completed_event()`. The `TweenCompleted` event contains the
      `Entity` on which the `Animator<T>` or `AssetAnimator<T>` owning the
      tween are attached.
      
      Update the `sequence` example to show how to use that new event
      mechanism.
      e31e76dc
  6. Feb 14, 2022
  7. Feb 13, 2022
    • Jerome Humbert's avatar
      Clarify and increase control on playback state · 38e99394
      Jerome Humbert authored
      Add some new methods and refactor some existing ones to clarify the
      playback state of a tweenable, and give increased control to the
      `Animator` or `AssetAnimator` to rewind a tweenable, set its progress to
      an arbitrary value, or query its current state.
      38e99394
  8. Feb 12, 2022
    • Jerome Humbert's avatar
      `Tweenable`-based design · d3b5f1be
      Jerome Humbert authored
      Add a `Tweenable<T>` trait describing a generic animatable tween-like
      element.
      
      Expose the three types of tweenables and implement `Tweenable<T>` for
      them:
      - `Tween<T>`, a single animation
      - `Sequence<T>`, a sequence of consecutive animations
      - `Tracks<T>`, a batch of animations running in parallel
      
      Clean-up animators to hold a single top-level `Tweenable<T>` and let the
      user build any kind of animation hierarchy for themselves.
      d3b5f1be
  9. Jan 29, 2022
  10. Jan 28, 2022
  11. Jan 27, 2022
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