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  1. Oct 01, 2022
    • Jerome Humbert's avatar
      Fix animator speed feature (#63) · 4c2f49da
      Jerome Humbert authored
      Fix the animator speed applying, which got broken as part of the
      refactor of #44.
      
      Add a `speed()` getter to both `Animator<T>` and `AssetAnimator<T>`.
      
      Add some simple test for speed, but this is not enough to make sure the
      feature doesn't regress, so logged #62 to follow-up with a proper
      regression test.
      
      Fixes #61
      4c2f49da
  2. Aug 12, 2022
  3. Aug 04, 2022
    • Jerome Humbert's avatar
      Upgrade to Bevy 0.8 · 0b69cdb6
      Jerome Humbert authored
      Upgrade to the latest released version 0.8.0 of Bevy.
      
      Add a new `bevy_asset` feature to enable animation of Bevy assets
      (types implementing the `Asset` trait). Bevy 0.8 does not contain
      `bevy_asset` in its defaul features, so this new feature reflects that
      new possibility to build Bevy and í½ƒ Bevy Tweening without support
      for the `bevy_asset` crate. The new feature is enabled by default for
      discoverability and to prevent a behavior breaking change.
      0b69cdb6
  4. Jun 14, 2022
  5. May 17, 2022
  6. May 14, 2022
    • Alex Saveau's avatar
      Add speed modifier (#22) · 454bcd00
      Alex Saveau authored
      It needs to be built-in because otherwise you have to completely recreate the animation to change the speed.
      454bcd00
  7. Apr 23, 2022
  8. Mar 19, 2022
    • Nathan Wilson's avatar
      Fixed typo; 'eature' to 'feature'. (#10) · 8473330a
      Nathan Wilson authored
      8473330a
    • Jerome Humbert's avatar
      Tighter dependencies with features (#9) · 6619f067
      Jerome Humbert authored
      Enable minimal dependencies with new features `bevu_sprite` and
      `bevy_ui`, removing the `bevy/render` mandatory dependency. Those new
      features are enabled by default, and enable the built-in lenses for the
      related Bevy crates. The core `bevy_tweening` crate itself does not take
      any optional Bevy dependency anymore, allowing for a slim build with
      only the core Bevy functionalities.
      6619f067
  9. Mar 05, 2022
  10. Feb 16, 2022
    • Jerome Humbert's avatar
      Add `TweenCompleted` event · e31e76dc
      Jerome Humbert authored
      Add a mechanism to `Tween<T>` to raise a Bevy event once the tween
      completed. The event raising can be enabled with `set_completed_event()`
      and `with_completed_event()`. The `TweenCompleted` event contains the
      `Entity` on which the `Animator<T>` or `AssetAnimator<T>` owning the
      tween are attached.
      
      Update the `sequence` example to show how to use that new event
      mechanism.
      e31e76dc
  11. Feb 14, 2022
  12. Feb 13, 2022
    • Jerome Humbert's avatar
      Clarify and increase control on playback state · 38e99394
      Jerome Humbert authored
      Add some new methods and refactor some existing ones to clarify the
      playback state of a tweenable, and give increased control to the
      `Animator` or `AssetAnimator` to rewind a tweenable, set its progress to
      an arbitrary value, or query its current state.
      38e99394
  13. Feb 12, 2022
    • Jerome Humbert's avatar
      `Tweenable`-based design · d3b5f1be
      Jerome Humbert authored
      Add a `Tweenable<T>` trait describing a generic animatable tween-like
      element.
      
      Expose the three types of tweenables and implement `Tweenable<T>` for
      them:
      - `Tween<T>`, a single animation
      - `Sequence<T>`, a sequence of consecutive animations
      - `Tracks<T>`, a batch of animations running in parallel
      
      Clean-up animators to hold a single top-level `Tweenable<T>` and let the
      user build any kind of animation hierarchy for themselves.
      d3b5f1be
  14. Jan 29, 2022
  15. Jan 28, 2022
  16. Jan 27, 2022
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